FHGS: Feature-Homogenized Gaussian Splatting

Fuente: arXiv
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Main Authors: Duan, Q. G., Zhao, Benyun, Huang, Mingqiao Han Yijun, Chen, Ben M.
Format: Preprint
Published: 2025
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author Duan, Q. G.
Zhao, Benyun
Huang, Mingqiao Han Yijun
Chen, Ben M.
author_facet Duan, Q. G.
Zhao, Benyun
Huang, Mingqiao Han Yijun
Chen, Ben M.
contents Scene understanding based on 3D Gaussian Splatting (3DGS) has recently achieved notable advances. Although 3DGS related methods have efficient rendering capabilities, they fail to address the inherent contradiction between the anisotropic color representation of gaussian primitives and the isotropic requirements of semantic features, leading to insufficient cross-view feature consistency. To overcome the limitation, we proposes $\textit{FHGS}$ (Feature-Homogenized Gaussian Splatting), a novel 3D feature fusion framework inspired by physical models, which can achieve high-precision mapping of arbitrary 2D features from pre-trained models to 3D scenes while preserving the real-time rendering efficiency of 3DGS. Specifically, our $\textit{FHGS}$ introduces the following innovations: Firstly, a universal feature fusion architecture is proposed, enabling robust embedding of large-scale pre-trained models' semantic features (e.g., SAM, CLIP) into sparse 3D structures. Secondly, a non-differentiable feature fusion mechanism is introduced, which enables semantic features to exhibit viewpoint independent isotropic distributions. This fundamentally balances the anisotropic rendering of gaussian primitives and the isotropic expression of features; Thirdly, a dual-driven optimization strategy inspired by electric potential fields is proposed, which combines external supervision from semantic feature fields with internal primitive clustering guidance. This mechanism enables synergistic optimization of global semantic alignment and local structural consistency. More interactive results can be accessed on: https://fhgs.cuastro.org/.
format Preprint
id arxiv_https___arxiv_org_abs_2505_19154
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FHGS: Feature-Homogenized Gaussian Splatting
Duan, Q. G.
Zhao, Benyun
Huang, Mingqiao Han Yijun
Chen, Ben M.
Computer Vision and Pattern Recognition
Scene understanding based on 3D Gaussian Splatting (3DGS) has recently achieved notable advances. Although 3DGS related methods have efficient rendering capabilities, they fail to address the inherent contradiction between the anisotropic color representation of gaussian primitives and the isotropic requirements of semantic features, leading to insufficient cross-view feature consistency. To overcome the limitation, we proposes $\textit{FHGS}$ (Feature-Homogenized Gaussian Splatting), a novel 3D feature fusion framework inspired by physical models, which can achieve high-precision mapping of arbitrary 2D features from pre-trained models to 3D scenes while preserving the real-time rendering efficiency of 3DGS. Specifically, our $\textit{FHGS}$ introduces the following innovations: Firstly, a universal feature fusion architecture is proposed, enabling robust embedding of large-scale pre-trained models' semantic features (e.g., SAM, CLIP) into sparse 3D structures. Secondly, a non-differentiable feature fusion mechanism is introduced, which enables semantic features to exhibit viewpoint independent isotropic distributions. This fundamentally balances the anisotropic rendering of gaussian primitives and the isotropic expression of features; Thirdly, a dual-driven optimization strategy inspired by electric potential fields is proposed, which combines external supervision from semantic feature fields with internal primitive clustering guidance. This mechanism enables synergistic optimization of global semantic alignment and local structural consistency. More interactive results can be accessed on: https://fhgs.cuastro.org/.
title FHGS: Feature-Homogenized Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.19154