Absolute Coordinates Make Motion Generation Easy

Fuente: arXiv
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Main Authors: Meng, Zichong, Han, Zeyu, Peng, Xiaogang, Xie, Yiming, Jiang, Huaizu
Format: Preprint
Published: 2025
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author Meng, Zichong
Han, Zeyu
Peng, Xiaogang
Xie, Yiming
Jiang, Huaizu
author_facet Meng, Zichong
Han, Zeyu
Peng, Xiaogang
Xie, Yiming
Jiang, Huaizu
contents State-of-the-art text-to-motion generation models rely on the kinematic-aware, local-relative motion representation popularized by HumanML3D, which encodes motion relative to the pelvis and to the previous frame with built-in redundancy. While this design simplifies training for earlier generation models, it introduces critical limitations for diffusion models and hinders applicability to downstream tasks. In this work, we revisit the motion representation and propose a radically simplified and long-abandoned alternative for text-to-motion generation: absolute joint coordinates in global space. Through systematic analysis of design choices, we show that this formulation achieves significantly higher motion fidelity, improved text alignment, and strong scalability, even with a simple Transformer backbone and no auxiliary kinematic-aware losses. Moreover, our formulation naturally supports downstream tasks such as text-driven motion control and temporal/spatial editing without additional task-specific reengineering and costly classifier guidance generation from control signals. Finally, we demonstrate promising generalization to directly generate SMPL-H mesh vertices in motion from text, laying a strong foundation for future research and motion-related applications.
format Preprint
id arxiv_https___arxiv_org_abs_2505_19377
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Absolute Coordinates Make Motion Generation Easy
Meng, Zichong
Han, Zeyu
Peng, Xiaogang
Xie, Yiming
Jiang, Huaizu
Computer Vision and Pattern Recognition
State-of-the-art text-to-motion generation models rely on the kinematic-aware, local-relative motion representation popularized by HumanML3D, which encodes motion relative to the pelvis and to the previous frame with built-in redundancy. While this design simplifies training for earlier generation models, it introduces critical limitations for diffusion models and hinders applicability to downstream tasks. In this work, we revisit the motion representation and propose a radically simplified and long-abandoned alternative for text-to-motion generation: absolute joint coordinates in global space. Through systematic analysis of design choices, we show that this formulation achieves significantly higher motion fidelity, improved text alignment, and strong scalability, even with a simple Transformer backbone and no auxiliary kinematic-aware losses. Moreover, our formulation naturally supports downstream tasks such as text-driven motion control and temporal/spatial editing without additional task-specific reengineering and costly classifier guidance generation from control signals. Finally, we demonstrate promising generalization to directly generate SMPL-H mesh vertices in motion from text, laying a strong foundation for future research and motion-related applications.
title Absolute Coordinates Make Motion Generation Easy
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.19377