Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction

Fuente: arXiv
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Autori principali: Fang, Li, Zhu, Hao, Chen, Longlong, Hu, Fei, Ye, Long, Ma, Zhan
Natura: Preprint
Pubblicazione: 2025
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author Fang, Li
Zhu, Hao
Chen, Longlong
Hu, Fei
Ye, Long
Ma, Zhan
author_facet Fang, Li
Zhu, Hao
Chen, Longlong
Hu, Fei
Ye, Long
Ma, Zhan
contents Recent advancements in generalizable novel view synthesis have achieved impressive quality through interpolation between nearby views. However, rendering high-resolution images remains computationally intensive due to the need for dense sampling of all rays. Recognizing that natural scenes are typically piecewise smooth and sampling all rays is often redundant, we propose a novel depth-guided bundle sampling strategy to accelerate rendering. By grouping adjacent rays into a bundle and sampling them collectively, a shared representation is generated for decoding all rays within the bundle. To further optimize efficiency, our adaptive sampling strategy dynamically allocates samples based on depth confidence, concentrating more samples in complex regions while reducing them in smoother areas. When applied to ENeRF, our method achieves up to a 1.27 dB PSNR improvement and a 47% increase in FPS on the DTU dataset. Extensive experiments on synthetic and real-world datasets demonstrate state-of-the-art rendering quality and up to 2x faster rendering compared to existing generalizable methods. Code is available at https://github.com/KLMAV-CUC/GDB-NeRF.
format Preprint
id arxiv_https___arxiv_org_abs_2505_19793
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction
Fang, Li
Zhu, Hao
Chen, Longlong
Hu, Fei
Ye, Long
Ma, Zhan
Computer Vision and Pattern Recognition
Recent advancements in generalizable novel view synthesis have achieved impressive quality through interpolation between nearby views. However, rendering high-resolution images remains computationally intensive due to the need for dense sampling of all rays. Recognizing that natural scenes are typically piecewise smooth and sampling all rays is often redundant, we propose a novel depth-guided bundle sampling strategy to accelerate rendering. By grouping adjacent rays into a bundle and sampling them collectively, a shared representation is generated for decoding all rays within the bundle. To further optimize efficiency, our adaptive sampling strategy dynamically allocates samples based on depth confidence, concentrating more samples in complex regions while reducing them in smoother areas. When applied to ENeRF, our method achieves up to a 1.27 dB PSNR improvement and a 47% increase in FPS on the DTU dataset. Extensive experiments on synthetic and real-world datasets demonstrate state-of-the-art rendering quality and up to 2x faster rendering compared to existing generalizable methods. Code is available at https://github.com/KLMAV-CUC/GDB-NeRF.
title Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.19793