WeatherEdit: Controllable Weather Editing with 4D Gaussian Field

Fuente: arXiv
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Main Authors: Qian, Chenghao, Li, Wenjing, Guo, Yuhu, Markkula, Gustav
Format: Preprint
Published: 2025
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author Qian, Chenghao
Li, Wenjing
Guo, Yuhu
Markkula, Gustav
author_facet Qian, Chenghao
Li, Wenjing
Guo, Yuhu
Markkula, Gustav
contents In this work, we present WeatherEdit, a novel weather editing pipeline for generating realistic weather effects with controllable types and severity in 3D scenes. Our approach is structured into two key components: weather background editing and weather particle construction. For weather background editing, we introduce an all-in-one adapter that integrates multiple weather styles into a single pretrained diffusion model, enabling the generation of diverse weather effects in 2D image backgrounds. During inference, we design a Temporal-View (TV-) attention mechanism that follows a specific order to aggregate temporal and spatial information, ensuring consistent editing across multi-frame and multi-view images. To construct the weather particles, we first reconstruct a 3D scene using the edited images and then introduce a dynamic 4D Gaussian field to generate snowflakes, raindrops and fog in the scene. The attributes and dynamics of these particles are precisely controlled through physical-based modelling and simulation, ensuring realistic weather representation and flexible severity adjustments. Finally, we integrate the 4D Gaussian field with the 3D scene to render consistent and highly realistic weather effects. Experiments on multiple driving datasets demonstrate that WeatherEdit can generate diverse weather effects with controllable condition severity, highlighting its potential for autonomous driving simulation in adverse weather. See project page: https://jumponthemoon.github.io/w-edit
format Preprint
id arxiv_https___arxiv_org_abs_2505_20471
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle WeatherEdit: Controllable Weather Editing with 4D Gaussian Field
Qian, Chenghao
Li, Wenjing
Guo, Yuhu
Markkula, Gustav
Computer Vision and Pattern Recognition
Artificial Intelligence
Emerging Technologies
Machine Learning
Robotics
In this work, we present WeatherEdit, a novel weather editing pipeline for generating realistic weather effects with controllable types and severity in 3D scenes. Our approach is structured into two key components: weather background editing and weather particle construction. For weather background editing, we introduce an all-in-one adapter that integrates multiple weather styles into a single pretrained diffusion model, enabling the generation of diverse weather effects in 2D image backgrounds. During inference, we design a Temporal-View (TV-) attention mechanism that follows a specific order to aggregate temporal and spatial information, ensuring consistent editing across multi-frame and multi-view images. To construct the weather particles, we first reconstruct a 3D scene using the edited images and then introduce a dynamic 4D Gaussian field to generate snowflakes, raindrops and fog in the scene. The attributes and dynamics of these particles are precisely controlled through physical-based modelling and simulation, ensuring realistic weather representation and flexible severity adjustments. Finally, we integrate the 4D Gaussian field with the 3D scene to render consistent and highly realistic weather effects. Experiments on multiple driving datasets demonstrate that WeatherEdit can generate diverse weather effects with controllable condition severity, highlighting its potential for autonomous driving simulation in adverse weather. See project page: https://jumponthemoon.github.io/w-edit
title WeatherEdit: Controllable Weather Editing with 4D Gaussian Field
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Emerging Technologies
Machine Learning
Robotics
url https://arxiv.org/abs/2505.20471