Fundamental Limits of Game-Theoretic LLM Alignment: Smith Consistency and Preference Matching

Fuente: arXiv
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Main Authors: Shi, Zhekun, Liu, Kaizhao, Long, Qi, Su, Weijie J., Xiao, Jiancong
Format: Preprint
Published: 2025
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_version_ 1866915306048323584
author Shi, Zhekun
Liu, Kaizhao
Long, Qi
Su, Weijie J.
Xiao, Jiancong
author_facet Shi, Zhekun
Liu, Kaizhao
Long, Qi
Su, Weijie J.
Xiao, Jiancong
contents Nash Learning from Human Feedback is a game-theoretic framework for aligning large language models (LLMs) with human preferences by modeling learning as a two-player zero-sum game. However, using raw preference as the payoff in the game highly limits the potential of the game-theoretic LLM alignment framework. In this paper, we systematically study using what choices of payoff based on the pairwise human preferences can yield desirable alignment properties. We establish necessary and sufficient conditions for Condorcet consistency, diversity through mixed strategies, and Smith consistency. These results provide a theoretical foundation for the robustness of game-theoretic LLM alignment. Further, we show the impossibility of preference matching -- i.e., no smooth and learnable mappings of pairwise preferences can guarantee a unique Nash equilibrium that matches a target policy, even under standard assumptions like the Bradley-Terry-Luce model. This result highlights the fundamental limitation of game-theoretic LLM alignment.
format Preprint
id arxiv_https___arxiv_org_abs_2505_20627
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Fundamental Limits of Game-Theoretic LLM Alignment: Smith Consistency and Preference Matching
Shi, Zhekun
Liu, Kaizhao
Long, Qi
Su, Weijie J.
Xiao, Jiancong
Computer Science and Game Theory
Machine Learning
Nash Learning from Human Feedback is a game-theoretic framework for aligning large language models (LLMs) with human preferences by modeling learning as a two-player zero-sum game. However, using raw preference as the payoff in the game highly limits the potential of the game-theoretic LLM alignment framework. In this paper, we systematically study using what choices of payoff based on the pairwise human preferences can yield desirable alignment properties. We establish necessary and sufficient conditions for Condorcet consistency, diversity through mixed strategies, and Smith consistency. These results provide a theoretical foundation for the robustness of game-theoretic LLM alignment. Further, we show the impossibility of preference matching -- i.e., no smooth and learnable mappings of pairwise preferences can guarantee a unique Nash equilibrium that matches a target policy, even under standard assumptions like the Bradley-Terry-Luce model. This result highlights the fundamental limitation of game-theoretic LLM alignment.
title Fundamental Limits of Game-Theoretic LLM Alignment: Smith Consistency and Preference Matching
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2505.20627