CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians

Fuente: arXiv
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Autores principales: Liu, Weihang, Zhong, Yuhui, Li, Yuke, Chen, Xi, Cui, Jiadi, Zhang, Honglong, Xu, Lan, Lou, Xin, Shi, Yujiao, Yu, Jingyi, Zhang, Yingliang
Formato: Preprint
Publicado: 2025
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author Liu, Weihang
Zhong, Yuhui
Li, Yuke
Chen, Xi
Cui, Jiadi
Zhang, Honglong
Xu, Lan
Lou, Xin
Shi, Yujiao
Yu, Jingyi
Zhang, Yingliang
author_facet Liu, Weihang
Zhong, Yuhui
Li, Yuke
Chen, Xi
Cui, Jiadi
Zhang, Honglong
Xu, Lan
Lou, Xin
Shi, Yujiao
Yu, Jingyi
Zhang, Yingliang
contents Accurate and efficient modeling of large-scale urban scenes is critical for applications such as AR navigation, UAV based inspection, and smart city digital twins. While aerial imagery offers broad coverage and complements limitations of ground-based data, reconstructing city-scale environments from such views remains challenging due to occlusions, incomplete geometry, and high memory demands. Recent advances like 3D Gaussian Splatting (3DGS) improve scalability and visual quality but remain limited by dense primitive usage, long training times, and poor suit ability for edge devices. We propose CityGo, a hybrid framework that combines textured proxy geometry with residual and surrounding 3D Gaussians for lightweight, photorealistic rendering of urban scenes from aerial perspectives. Our approach first extracts compact building proxy meshes from MVS point clouds, then uses zero order SH Gaussians to generate occlusion-free textures via image-based rendering and back-projection. To capture high-frequency details, we introduce residual Gaussians placed based on proxy-photo discrepancies and guided by depth priors. Broader urban context is represented by surrounding Gaussians, with importance-aware downsampling applied to non-critical regions to reduce redundancy. A tailored optimization strategy jointly refines proxy textures and Gaussian parameters, enabling real-time rendering of complex urban scenes on mobile GPUs with significantly reduced training and memory requirements. Extensive experiments on real-world aerial datasets demonstrate that our hybrid representation significantly reduces training time, achieving on average 1.4x speedup, while delivering comparable visual fidelity to pure 3D Gaussian Splatting approaches. Furthermore, CityGo enables real-time rendering of large-scale urban scenes on mobile consumer GPUs, with substantially reduced memory usage and energy consumption.
format Preprint
id arxiv_https___arxiv_org_abs_2505_21041
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
Liu, Weihang
Zhong, Yuhui
Li, Yuke
Chen, Xi
Cui, Jiadi
Zhang, Honglong
Xu, Lan
Lou, Xin
Shi, Yujiao
Yu, Jingyi
Zhang, Yingliang
Graphics
Computer Vision and Pattern Recognition
Accurate and efficient modeling of large-scale urban scenes is critical for applications such as AR navigation, UAV based inspection, and smart city digital twins. While aerial imagery offers broad coverage and complements limitations of ground-based data, reconstructing city-scale environments from such views remains challenging due to occlusions, incomplete geometry, and high memory demands. Recent advances like 3D Gaussian Splatting (3DGS) improve scalability and visual quality but remain limited by dense primitive usage, long training times, and poor suit ability for edge devices. We propose CityGo, a hybrid framework that combines textured proxy geometry with residual and surrounding 3D Gaussians for lightweight, photorealistic rendering of urban scenes from aerial perspectives. Our approach first extracts compact building proxy meshes from MVS point clouds, then uses zero order SH Gaussians to generate occlusion-free textures via image-based rendering and back-projection. To capture high-frequency details, we introduce residual Gaussians placed based on proxy-photo discrepancies and guided by depth priors. Broader urban context is represented by surrounding Gaussians, with importance-aware downsampling applied to non-critical regions to reduce redundancy. A tailored optimization strategy jointly refines proxy textures and Gaussian parameters, enabling real-time rendering of complex urban scenes on mobile GPUs with significantly reduced training and memory requirements. Extensive experiments on real-world aerial datasets demonstrate that our hybrid representation significantly reduces training time, achieving on average 1.4x speedup, while delivering comparable visual fidelity to pure 3D Gaussian Splatting approaches. Furthermore, CityGo enables real-time rendering of large-scale urban scenes on mobile consumer GPUs, with substantially reduced memory usage and energy consumption.
title CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.21041