Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games

Fuente: arXiv
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Hauptverfasser: Grobelna, Marta, Křetínský, Jan, Weininger, Maximilian
Format: Preprint
Veröffentlicht: 2025
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author Grobelna, Marta
Křetínský, Jan
Weininger, Maximilian
author_facet Grobelna, Marta
Křetínský, Jan
Weininger, Maximilian
contents We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be solved by linear or quadratic programming; however, in practice, value iteration (VI) outperforms the other approaches and is the most implemented method. Similarly, for CSGs, this practical performance makes VI an attractive alternative to the standard theoretical solution via the existential theory of reals. VI starts with an under-approximation of the sought values for each state and iteratively updates them, traditionally terminating once two consecutive approximations are $ε$-close. However, this stopping criterion lacks guarantees on the precision of the approximation, which is the goal of this work. We provide bounded (a.k.a. interval) VI for CSGs: it complements standard VI with a converging sequence of over-approximations and terminates once the over- and under-approximations are $ε$-close.
format Preprint
id arxiv_https___arxiv_org_abs_2505_21087
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games
Grobelna, Marta
Křetínský, Jan
Weininger, Maximilian
Logic in Computer Science
Artificial Intelligence
Multiagent Systems
We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be solved by linear or quadratic programming; however, in practice, value iteration (VI) outperforms the other approaches and is the most implemented method. Similarly, for CSGs, this practical performance makes VI an attractive alternative to the standard theoretical solution via the existential theory of reals. VI starts with an under-approximation of the sought values for each state and iteratively updates them, traditionally terminating once two consecutive approximations are $ε$-close. However, this stopping criterion lacks guarantees on the precision of the approximation, which is the goal of this work. We provide bounded (a.k.a. interval) VI for CSGs: it complements standard VI with a converging sequence of over-approximations and terminates once the over- and under-approximations are $ε$-close.
title Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games
topic Logic in Computer Science
Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2505.21087