How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Control

Fuente: arXiv
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Main Authors: Li, Kunhang, Naradowsky, Jason, Feng, Yansong, Miyao, Yusuke
Format: Preprint
Published: 2025
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author Li, Kunhang
Naradowsky, Jason
Feng, Yansong
Miyao, Yusuke
author_facet Li, Kunhang
Naradowsky, Jason
Feng, Yansong
Miyao, Yusuke
contents We explore the human motion knowledge of Large Language Models (LLMs) through 3D avatar control. Given a motion instruction, we prompt LLMs to first generate a high-level movement plan with consecutive steps (High-level Planning), then specify body part positions in each step (Low-level Planning), which we linearly interpolate into avatar animations. Using 20 representative motion instructions that cover fundamental movements and balance body part usage, we conduct comprehensive evaluations, including human and automatic scoring of both high-level movement plans and generated animations, as well as automatic comparison with oracle positions in low-level planning. Our findings show that LLMs are strong at interpreting high-level body movements but struggle with precise body part positioning. While decomposing motion queries into atomic components improves planning, LLMs face challenges in multi-step movements involving high-degree-of-freedom body parts. Furthermore, LLMs provide reasonable approximations for general spatial descriptions, but fall short in handling precise spatial specifications. Notably, LLMs demonstrate promise in conceptualizing creative motions and distinguishing culturally specific motion patterns.
format Preprint
id arxiv_https___arxiv_org_abs_2505_21531
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Control
Li, Kunhang
Naradowsky, Jason
Feng, Yansong
Miyao, Yusuke
Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
Robotics
We explore the human motion knowledge of Large Language Models (LLMs) through 3D avatar control. Given a motion instruction, we prompt LLMs to first generate a high-level movement plan with consecutive steps (High-level Planning), then specify body part positions in each step (Low-level Planning), which we linearly interpolate into avatar animations. Using 20 representative motion instructions that cover fundamental movements and balance body part usage, we conduct comprehensive evaluations, including human and automatic scoring of both high-level movement plans and generated animations, as well as automatic comparison with oracle positions in low-level planning. Our findings show that LLMs are strong at interpreting high-level body movements but struggle with precise body part positioning. While decomposing motion queries into atomic components improves planning, LLMs face challenges in multi-step movements involving high-degree-of-freedom body parts. Furthermore, LLMs provide reasonable approximations for general spatial descriptions, but fall short in handling precise spatial specifications. Notably, LLMs demonstrate promise in conceptualizing creative motions and distinguishing culturally specific motion patterns.
title How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Control
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
Robotics
url https://arxiv.org/abs/2505.21531