Deep Reinforcement Learning Agents are not even close to Human Intelligence
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arXiv
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| Main Authors: | , , , , , , , , |
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| Format: | Preprint |
| Published: |
2025
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| _version_ | 1866913862322749440 |
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| author | Delfosse, Quentin Blüml, Jannis Tatai, Fabian Vincent, Théo Gregori, Bjarne Dillies, Elisabeth Peters, Jan Rothkopf, Constantin Kersting, Kristian |
| author_facet | Delfosse, Quentin Blüml, Jannis Tatai, Fabian Vincent, Théo Gregori, Bjarne Dillies, Elisabeth Peters, Jan Rothkopf, Constantin Kersting, Kristian |
| contents | Deep reinforcement learning (RL) agents achieve impressive results in a wide variety of tasks, but they lack zero-shot adaptation capabilities. While most robustness evaluations focus on tasks complexifications, for which human also struggle to maintain performances, no evaluation has been performed on tasks simplifications. To tackle this issue, we introduce HackAtari, a set of task variations of the Arcade Learning Environments. We use it to demonstrate that, contrary to humans, RL agents systematically exhibit huge performance drops on simpler versions of their training tasks, uncovering agents' consistent reliance on shortcuts. Our analysis across multiple algorithms and architectures highlights the persistent gap between RL agents and human behavioral intelligence, underscoring the need for new benchmarks and methodologies that enforce systematic generalization testing beyond static evaluation protocols. Training and testing in the same environment is not enough to obtain agents equipped with human-like intelligence. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2505_21731 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Deep Reinforcement Learning Agents are not even close to Human Intelligence Delfosse, Quentin Blüml, Jannis Tatai, Fabian Vincent, Théo Gregori, Bjarne Dillies, Elisabeth Peters, Jan Rothkopf, Constantin Kersting, Kristian Machine Learning Artificial Intelligence Deep reinforcement learning (RL) agents achieve impressive results in a wide variety of tasks, but they lack zero-shot adaptation capabilities. While most robustness evaluations focus on tasks complexifications, for which human also struggle to maintain performances, no evaluation has been performed on tasks simplifications. To tackle this issue, we introduce HackAtari, a set of task variations of the Arcade Learning Environments. We use it to demonstrate that, contrary to humans, RL agents systematically exhibit huge performance drops on simpler versions of their training tasks, uncovering agents' consistent reliance on shortcuts. Our analysis across multiple algorithms and architectures highlights the persistent gap between RL agents and human behavioral intelligence, underscoring the need for new benchmarks and methodologies that enforce systematic generalization testing beyond static evaluation protocols. Training and testing in the same environment is not enough to obtain agents equipped with human-like intelligence. |
| title | Deep Reinforcement Learning Agents are not even close to Human Intelligence |
| topic | Machine Learning Artificial Intelligence |
| url | https://arxiv.org/abs/2505.21731 |