UniMoGen: Universal Motion Generation

Fuente: arXiv
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Autores principales: Khani, Aliasghar, Rampini, Arianna, Atherton, Evan, Roy, Bruno
Formato: Preprint
Publicado: 2025
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author Khani, Aliasghar
Rampini, Arianna
Atherton, Evan
Roy, Bruno
author_facet Khani, Aliasghar
Rampini, Arianna
Atherton, Evan
Roy, Bruno
contents Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal structures, which restricts their versatility across different characters. To overcome this, we introduce UniMoGen, a novel UNet-based diffusion model designed for skeleton-agnostic motion generation. UniMoGen can be trained on motion data from diverse characters, such as humans and animals, without the need for a predefined maximum number of joints. By dynamically processing only the necessary joints for each character, our model achieves both skeleton agnosticism and computational efficiency. Key features of UniMoGen include controllability via style and trajectory inputs, and the ability to continue motions from past frames. We demonstrate UniMoGen's effectiveness on the 100style dataset, where it outperforms state-of-the-art methods in diverse character motion generation. Furthermore, when trained on both the 100style and LAFAN1 datasets, which use different skeletons, UniMoGen achieves high performance and improved efficiency across both skeletons. These results highlight UniMoGen's potential to advance motion generation by providing a flexible, efficient, and controllable solution for a wide range of character animations.
format Preprint
id arxiv_https___arxiv_org_abs_2505_21837
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle UniMoGen: Universal Motion Generation
Khani, Aliasghar
Rampini, Arianna
Atherton, Evan
Roy, Bruno
Computer Vision and Pattern Recognition
Machine Learning
Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal structures, which restricts their versatility across different characters. To overcome this, we introduce UniMoGen, a novel UNet-based diffusion model designed for skeleton-agnostic motion generation. UniMoGen can be trained on motion data from diverse characters, such as humans and animals, without the need for a predefined maximum number of joints. By dynamically processing only the necessary joints for each character, our model achieves both skeleton agnosticism and computational efficiency. Key features of UniMoGen include controllability via style and trajectory inputs, and the ability to continue motions from past frames. We demonstrate UniMoGen's effectiveness on the 100style dataset, where it outperforms state-of-the-art methods in diverse character motion generation. Furthermore, when trained on both the 100style and LAFAN1 datasets, which use different skeletons, UniMoGen achieves high performance and improved efficiency across both skeletons. These results highlight UniMoGen's potential to advance motion generation by providing a flexible, efficient, and controllable solution for a wide range of character animations.
title UniMoGen: Universal Motion Generation
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2505.21837