Fluid Simulation on Vortex Particle Flow Maps

Fuente: arXiv
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Main Authors: Wang, Sinan, Zhou, Junwei, Feng, Fan, Li, Zhiqi, Sun, Yuchen, Chen, Duowen, Turk, Greg, Zhu, Bo
Format: Preprint
Published: 2025
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_version_ 1866912399487926272
author Wang, Sinan
Zhou, Junwei
Feng, Fan
Li, Zhiqi
Sun, Yuchen
Chen, Duowen
Turk, Greg
Zhu, Bo
author_facet Wang, Sinan
Zhou, Junwei
Feng, Fan
Li, Zhiqi
Sun, Yuchen
Chen, Duowen
Turk, Greg
Zhu, Bo
contents We propose the Vortex Particle Flow Map (VPFM) method to simulate incompressible flow with complex vortical evolution in the presence of dynamic solid boundaries. The core insight of our approach is that vorticity is an ideal quantity for evolution on particle flow maps, enabling significantly longer flow map distances compared to other fluid quantities like velocity or impulse. To achieve this goal, we developed a hybrid Eulerian-Lagrangian representation that evolves vorticity and flow map quantities on vortex particles, while reconstructing velocity on a background grid. The method integrates three key components: (1) a vorticity-based particle flow map framework, (2) an accurate Hessian evolution scheme on particles, and (3) a solid boundary treatment for no-through and no-slip conditions in VPFM. These components collectively allow a substantially longer flow map length (3-12 times longer) than the state-of-the-art, enhancing vorticity preservation over extended spatiotemporal domains. We validated the performance of VPFM through diverse simulations, demonstrating its effectiveness in capturing complex vortex dynamics and turbulence phenomena.
format Preprint
id arxiv_https___arxiv_org_abs_2505_21946
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Fluid Simulation on Vortex Particle Flow Maps
Wang, Sinan
Zhou, Junwei
Feng, Fan
Li, Zhiqi
Sun, Yuchen
Chen, Duowen
Turk, Greg
Zhu, Bo
Graphics
Fluid Dynamics
We propose the Vortex Particle Flow Map (VPFM) method to simulate incompressible flow with complex vortical evolution in the presence of dynamic solid boundaries. The core insight of our approach is that vorticity is an ideal quantity for evolution on particle flow maps, enabling significantly longer flow map distances compared to other fluid quantities like velocity or impulse. To achieve this goal, we developed a hybrid Eulerian-Lagrangian representation that evolves vorticity and flow map quantities on vortex particles, while reconstructing velocity on a background grid. The method integrates three key components: (1) a vorticity-based particle flow map framework, (2) an accurate Hessian evolution scheme on particles, and (3) a solid boundary treatment for no-through and no-slip conditions in VPFM. These components collectively allow a substantially longer flow map length (3-12 times longer) than the state-of-the-art, enhancing vorticity preservation over extended spatiotemporal domains. We validated the performance of VPFM through diverse simulations, demonstrating its effectiveness in capturing complex vortex dynamics and turbulence phenomena.
title Fluid Simulation on Vortex Particle Flow Maps
topic Graphics
Fluid Dynamics
url https://arxiv.org/abs/2505.21946