Streaming Remote rendering services: Comparison of QUIC-based and WebRTC Protocols

Fuente: arXiv
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Main Authors: Mejías, Daniel, Yeregui, Inhar, Martín, Ángel, Viola, Roberto, Angueira, Pablo, Montalbán, Jon
Format: Preprint
Published: 2025
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author Mejías, Daniel
Yeregui, Inhar
Martín, Ángel
Viola, Roberto
Angueira, Pablo
Montalbán, Jon
author_facet Mejías, Daniel
Yeregui, Inhar
Martín, Ángel
Viola, Roberto
Angueira, Pablo
Montalbán, Jon
contents The proliferation of Extended Reality (XR) applications, requiring high-quality, low-latency media streaming, has driven the demand for efficient remote rendering solutions. This paper focuses on holographic conferencing in virtual environments and their required uplink and downlink media transmission capabilities. By examining Media over QUIC (MoQ), Real-time Transport Protocol (RTP) over QUIC (RoQ), and Web Real-Time Communication (WebRTC), we assess their latency performance over Wi-Fi and 5G networks. Improvements of approximately 30% in latency and 60% in connection startup are expected in QUIC-based protocols compared to WebRTC. The experimental setup transmits a remote-rendered virtual experience using real-time video streaming protocols to provide the content to the participant. Our findings contribute to understanding the maturity of streaming protocols, particularly within open-source frameworks, and evaluate their suitability in supporting latency-sensitive XR applications. The study highlights specific protocol advantages across varied remote rendering scenarios, informing the design of future XR communication solutions.
format Preprint
id arxiv_https___arxiv_org_abs_2505_22132
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Streaming Remote rendering services: Comparison of QUIC-based and WebRTC Protocols
Mejías, Daniel
Yeregui, Inhar
Martín, Ángel
Viola, Roberto
Angueira, Pablo
Montalbán, Jon
Networking and Internet Architecture
The proliferation of Extended Reality (XR) applications, requiring high-quality, low-latency media streaming, has driven the demand for efficient remote rendering solutions. This paper focuses on holographic conferencing in virtual environments and their required uplink and downlink media transmission capabilities. By examining Media over QUIC (MoQ), Real-time Transport Protocol (RTP) over QUIC (RoQ), and Web Real-Time Communication (WebRTC), we assess their latency performance over Wi-Fi and 5G networks. Improvements of approximately 30% in latency and 60% in connection startup are expected in QUIC-based protocols compared to WebRTC. The experimental setup transmits a remote-rendered virtual experience using real-time video streaming protocols to provide the content to the participant. Our findings contribute to understanding the maturity of streaming protocols, particularly within open-source frameworks, and evaluate their suitability in supporting latency-sensitive XR applications. The study highlights specific protocol advantages across varied remote rendering scenarios, informing the design of future XR communication solutions.
title Streaming Remote rendering services: Comparison of QUIC-based and WebRTC Protocols
topic Networking and Internet Architecture
url https://arxiv.org/abs/2505.22132