STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering

Fuente: arXiv
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Main Authors: Li, Zehao, Jiang, Hao, Cai, Yujun, Chen, Jianing, Bi, Baolong, Gao, Shuqin, Zhao, Honglong, Wang, Yiwei, Mao, Tianlu, Wang, Zhaoqi
Format: Preprint
Published: 2025
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author Li, Zehao
Jiang, Hao
Cai, Yujun
Chen, Jianing
Bi, Baolong
Gao, Shuqin
Zhao, Honglong
Wang, Yiwei
Mao, Tianlu
Wang, Zhaoqi
author_facet Li, Zehao
Jiang, Hao
Cai, Yujun
Chen, Jianing
Bi, Baolong
Gao, Shuqin
Zhao, Honglong
Wang, Yiwei
Mao, Tianlu
Wang, Zhaoqi
contents Although dynamic scene reconstruction has long been a fundamental challenge in 3D vision, the recent emergence of 3D Gaussian Splatting (3DGS) offers a promising direction by enabling high-quality, real-time rendering through explicit Gaussian primitives. However, existing 3DGS-based methods for dynamic reconstruction often suffer from \textit{spatio-temporal incoherence} during initialization, where canonical Gaussians are constructed by aggregating observations from multiple frames without temporal distinction. This results in spatio-temporally entangled representations, making it difficult to model dynamic motion accurately. To overcome this limitation, we propose \textbf{STDR} (Spatio-Temporal Decoupling for Real-time rendering), a plug-and-play module that learns spatio-temporal probability distributions for each Gaussian. STDR introduces a spatio-temporal mask, a separated deformation field, and a consistency regularization to jointly disentangle spatial and temporal patterns. Extensive experiments demonstrate that incorporating our module into existing 3DGS-based dynamic scene reconstruction frameworks leads to notable improvements in both reconstruction quality and spatio-temporal consistency across synthetic and real-world benchmarks.
format Preprint
id arxiv_https___arxiv_org_abs_2505_22400
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering
Li, Zehao
Jiang, Hao
Cai, Yujun
Chen, Jianing
Bi, Baolong
Gao, Shuqin
Zhao, Honglong
Wang, Yiwei
Mao, Tianlu
Wang, Zhaoqi
Graphics
Computer Vision and Pattern Recognition
Although dynamic scene reconstruction has long been a fundamental challenge in 3D vision, the recent emergence of 3D Gaussian Splatting (3DGS) offers a promising direction by enabling high-quality, real-time rendering through explicit Gaussian primitives. However, existing 3DGS-based methods for dynamic reconstruction often suffer from \textit{spatio-temporal incoherence} during initialization, where canonical Gaussians are constructed by aggregating observations from multiple frames without temporal distinction. This results in spatio-temporally entangled representations, making it difficult to model dynamic motion accurately. To overcome this limitation, we propose \textbf{STDR} (Spatio-Temporal Decoupling for Real-time rendering), a plug-and-play module that learns spatio-temporal probability distributions for each Gaussian. STDR introduces a spatio-temporal mask, a separated deformation field, and a consistency regularization to jointly disentangle spatial and temporal patterns. Extensive experiments demonstrate that incorporating our module into existing 3DGS-based dynamic scene reconstruction frameworks leads to notable improvements in both reconstruction quality and spatio-temporal consistency across synthetic and real-world benchmarks.
title STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.22400