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| Autori principali: | , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| Soggetti: | |
| Accesso online: | https://arxiv.org/abs/2505.22540 |
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| _version_ | 1866914166269280256 |
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| author | Müller, Andreas Mueller, Stefan Brixner, Tobias von Mammen, Sebastian |
| author_facet | Müller, Andreas Mueller, Stefan Brixner, Tobias von Mammen, Sebastian |
| contents | femtoPro is an interactive virtual reality (VR) laser laboratory balancing the contrasting challenges of accuracy and computational efficiency in optics simulations. It can simulate linear and nonlinear optical phenomena in real time, a task that pushes the boundaries of current consumer hardware. This paper details the concept, implementation, and evaluation of a dynamic graph-based solution tailored to the specific requirements and challenges of the simulation. Resource usage is optimized through a selective updating strategy that identifies and preserves laser paths unchanged between simulation frames, eliminating the need for unnecessary recalculations. Benchmarking of real-world scenarios confirms that our approach delivers a smooth user experience, even on mobile VR platforms with limited computing power. The methodologies, solutions and insights outlined in this paper may be applicable to other interactive, dynamic graph-based real-time simulations. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2505_22540 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | A Graph-Based Laser Path Solver Algorithm for Virtual Reality Laboratory Simulations Müller, Andreas Mueller, Stefan Brixner, Tobias von Mammen, Sebastian Optics Physics Education femtoPro is an interactive virtual reality (VR) laser laboratory balancing the contrasting challenges of accuracy and computational efficiency in optics simulations. It can simulate linear and nonlinear optical phenomena in real time, a task that pushes the boundaries of current consumer hardware. This paper details the concept, implementation, and evaluation of a dynamic graph-based solution tailored to the specific requirements and challenges of the simulation. Resource usage is optimized through a selective updating strategy that identifies and preserves laser paths unchanged between simulation frames, eliminating the need for unnecessary recalculations. Benchmarking of real-world scenarios confirms that our approach delivers a smooth user experience, even on mobile VR platforms with limited computing power. The methodologies, solutions and insights outlined in this paper may be applicable to other interactive, dynamic graph-based real-time simulations. |
| title | A Graph-Based Laser Path Solver Algorithm for Virtual Reality Laboratory Simulations |
| topic | Optics Physics Education |
| url | https://arxiv.org/abs/2505.22540 |