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Autori principali: Müller, Andreas, Mueller, Stefan, Brixner, Tobias, von Mammen, Sebastian
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2505.22540
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author Müller, Andreas
Mueller, Stefan
Brixner, Tobias
von Mammen, Sebastian
author_facet Müller, Andreas
Mueller, Stefan
Brixner, Tobias
von Mammen, Sebastian
contents femtoPro is an interactive virtual reality (VR) laser laboratory balancing the contrasting challenges of accuracy and computational efficiency in optics simulations. It can simulate linear and nonlinear optical phenomena in real time, a task that pushes the boundaries of current consumer hardware. This paper details the concept, implementation, and evaluation of a dynamic graph-based solution tailored to the specific requirements and challenges of the simulation. Resource usage is optimized through a selective updating strategy that identifies and preserves laser paths unchanged between simulation frames, eliminating the need for unnecessary recalculations. Benchmarking of real-world scenarios confirms that our approach delivers a smooth user experience, even on mobile VR platforms with limited computing power. The methodologies, solutions and insights outlined in this paper may be applicable to other interactive, dynamic graph-based real-time simulations.
format Preprint
id arxiv_https___arxiv_org_abs_2505_22540
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Graph-Based Laser Path Solver Algorithm for Virtual Reality Laboratory Simulations
Müller, Andreas
Mueller, Stefan
Brixner, Tobias
von Mammen, Sebastian
Optics
Physics Education
femtoPro is an interactive virtual reality (VR) laser laboratory balancing the contrasting challenges of accuracy and computational efficiency in optics simulations. It can simulate linear and nonlinear optical phenomena in real time, a task that pushes the boundaries of current consumer hardware. This paper details the concept, implementation, and evaluation of a dynamic graph-based solution tailored to the specific requirements and challenges of the simulation. Resource usage is optimized through a selective updating strategy that identifies and preserves laser paths unchanged between simulation frames, eliminating the need for unnecessary recalculations. Benchmarking of real-world scenarios confirms that our approach delivers a smooth user experience, even on mobile VR platforms with limited computing power. The methodologies, solutions and insights outlined in this paper may be applicable to other interactive, dynamic graph-based real-time simulations.
title A Graph-Based Laser Path Solver Algorithm for Virtual Reality Laboratory Simulations
topic Optics
Physics Education
url https://arxiv.org/abs/2505.22540