First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplay

Fuente: arXiv
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Autori principali: Zhu, Andrew, Osgood, Evan, Callison-Burch, Chris
Natura: Preprint
Pubblicazione: 2025
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author Zhu, Andrew
Osgood, Evan
Callison-Burch, Chris
author_facet Zhu, Andrew
Osgood, Evan
Callison-Burch, Chris
contents Much work has been done on conversational LLM agents which directly assist human users with tasks. We present an alternative paradigm for interacting with LLM agents, which we call "overhearing agents". These overhearing agents do not actively participate in conversation -- instead, they "listen in" on human-to-human conversations and perform background tasks or provide suggestions to assist the user. In this work, we explore the overhearing agents paradigm through the lens of Dungeons & Dragons gameplay. We present an in-depth study using large multimodal audio-language models as overhearing agents to assist a Dungeon Master. We perform a human evaluation to examine the helpfulness of such agents and find that some large audio-language models have the emergent ability to perform overhearing agent tasks using implicit audio cues. Finally, we release Python libraries and our project code to support further research into the overhearing agents paradigm at https://github.com/zhudotexe/overhearing_agents.
format Preprint
id arxiv_https___arxiv_org_abs_2505_22809
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplay
Zhu, Andrew
Osgood, Evan
Callison-Burch, Chris
Computation and Language
Artificial Intelligence
Human-Computer Interaction
Much work has been done on conversational LLM agents which directly assist human users with tasks. We present an alternative paradigm for interacting with LLM agents, which we call "overhearing agents". These overhearing agents do not actively participate in conversation -- instead, they "listen in" on human-to-human conversations and perform background tasks or provide suggestions to assist the user. In this work, we explore the overhearing agents paradigm through the lens of Dungeons & Dragons gameplay. We present an in-depth study using large multimodal audio-language models as overhearing agents to assist a Dungeon Master. We perform a human evaluation to examine the helpfulness of such agents and find that some large audio-language models have the emergent ability to perform overhearing agent tasks using implicit audio cues. Finally, we release Python libraries and our project code to support further research into the overhearing agents paradigm at https://github.com/zhudotexe/overhearing_agents.
title First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplay
topic Computation and Language
Artificial Intelligence
Human-Computer Interaction
url https://arxiv.org/abs/2505.22809