Learning Recommender Mechanisms for Bayesian Stochastic Games

Fuente: arXiv
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Autores principales: Guresti, Bengisu, Zhang, Chongjie, Vorobeychik, Yevgeniy
Formato: Preprint
Publicado: 2025
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author Guresti, Bengisu
Zhang, Chongjie
Vorobeychik, Yevgeniy
author_facet Guresti, Bengisu
Zhang, Chongjie
Vorobeychik, Yevgeniy
contents An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms tackle this problem by recommending strategies to players based on their reported type profiles. A key consideration in such mechanisms is to ensure that players are incentivized to participate, report their private information truthfully, and follow the recommendations. While previous work has focused on designing recommender mechanisms for one-shot and extensive-form games, these approaches cannot be effectively applied to stochastic games, particularly if we constrain recommendations to be Markov stationary policies. To bridge this gap, we introduce a novel bi-level reinforcement learning approach for automatically designing recommender mechanisms in Bayesian stochastic games. Our method produces a mechanism represented by a parametric function (such as a neural network), and is therefore highly efficient at execution time. Experimental results on two repeated and two stochastic games demonstrate that our approach achieves social welfare levels competitive with cooperative multi-agent reinforcement learning baselines, while also providing significantly improved incentive properties.
format Preprint
id arxiv_https___arxiv_org_abs_2505_22979
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning Recommender Mechanisms for Bayesian Stochastic Games
Guresti, Bengisu
Zhang, Chongjie
Vorobeychik, Yevgeniy
Computer Science and Game Theory
Multiagent Systems
An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms tackle this problem by recommending strategies to players based on their reported type profiles. A key consideration in such mechanisms is to ensure that players are incentivized to participate, report their private information truthfully, and follow the recommendations. While previous work has focused on designing recommender mechanisms for one-shot and extensive-form games, these approaches cannot be effectively applied to stochastic games, particularly if we constrain recommendations to be Markov stationary policies. To bridge this gap, we introduce a novel bi-level reinforcement learning approach for automatically designing recommender mechanisms in Bayesian stochastic games. Our method produces a mechanism represented by a parametric function (such as a neural network), and is therefore highly efficient at execution time. Experimental results on two repeated and two stochastic games demonstrate that our approach achieves social welfare levels competitive with cooperative multi-agent reinforcement learning baselines, while also providing significantly improved incentive properties.
title Learning Recommender Mechanisms for Bayesian Stochastic Games
topic Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2505.22979