UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

Fuente: arXiv
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Hauptverfasser: Liang, Yixun, Luo, Kunming, Chen, Xiao, Chen, Rui, Yan, Hongyu, Li, Weiyu, Liu, Jiarui, Tan, Ping
Format: Preprint
Veröffentlicht: 2025
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author Liang, Yixun
Luo, Kunming
Chen, Xiao
Chen, Rui
Yan, Hongyu
Li, Weiyu
Liu, Jiarui
Tan, Ping
author_facet Liang, Yixun
Luo, Kunming
Chen, Xiao
Chen, Rui
Yan, Hongyu
Li, Weiyu
Liu, Jiarui
Tan, Ping
contents We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based inpainting to refine textures after reprojecting the generated multi-view images onto the 3D shapes, which introduces challenges related to topological ambiguity. To address this, we propose to bypass the limitations of UV mapping by operating directly in a unified 3D functional space. Specifically, we first propose that lifts texture generation into 3D space via Texture Functions (TFs)--a continuous, volumetric representation that maps any 3D point to a texture value based solely on surface proximity, independent of mesh topology. Then, we propose to predict these TFs directly from images and geometry inputs using a transformer-based Large Texturing Model (LTM). To further enhance texture quality and leverage powerful 2D priors, we develop an advanced LoRA-based strategy for efficiently adapting large-scale Diffusion Transformers (DiTs) for high-quality multi-view texture synthesis as our first stage. Extensive experiments demonstrate that UniTEX achieves superior visual quality and texture integrity compared to existing approaches, offering a generalizable and scalable solution for automated 3D texture generation. Code will available in: https://github.com/YixunLiang/UniTEX.
format Preprint
id arxiv_https___arxiv_org_abs_2505_23253
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes
Liang, Yixun
Luo, Kunming
Chen, Xiao
Chen, Rui
Yan, Hongyu
Li, Weiyu
Liu, Jiarui
Tan, Ping
Computer Vision and Pattern Recognition
We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based inpainting to refine textures after reprojecting the generated multi-view images onto the 3D shapes, which introduces challenges related to topological ambiguity. To address this, we propose to bypass the limitations of UV mapping by operating directly in a unified 3D functional space. Specifically, we first propose that lifts texture generation into 3D space via Texture Functions (TFs)--a continuous, volumetric representation that maps any 3D point to a texture value based solely on surface proximity, independent of mesh topology. Then, we propose to predict these TFs directly from images and geometry inputs using a transformer-based Large Texturing Model (LTM). To further enhance texture quality and leverage powerful 2D priors, we develop an advanced LoRA-based strategy for efficiently adapting large-scale Diffusion Transformers (DiTs) for high-quality multi-view texture synthesis as our first stage. Extensive experiments demonstrate that UniTEX achieves superior visual quality and texture integrity compared to existing approaches, offering a generalizable and scalable solution for automated 3D texture generation. Code will available in: https://github.com/YixunLiang/UniTEX.
title UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.23253