Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting

Fuente: arXiv
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Hauptverfasser: Liu, Chuandong, Wang, Huijiao, Yu, Lei, Xia, Gui-Song
Format: Preprint
Veröffentlicht: 2025
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author Liu, Chuandong
Wang, Huijiao
Yu, Lei
Xia, Gui-Song
author_facet Liu, Chuandong
Wang, Huijiao
Yu, Lei
Xia, Gui-Song
contents Recent advances in 3D Gaussian Splatting have shown remarkable potential for novel view synthesis. However, most existing large-scale scene reconstruction methods rely on the divide-and-conquer paradigm, which often leads to the loss of global scene information and requires complex parameter tuning due to scene partitioning and local optimization. To address these limitations, we propose MixGS, a novel holistic optimization framework for large-scale 3D scene reconstruction. MixGS models the entire scene holistically by integrating camera pose and Gaussian attributes into a view-aware representation, which is decoded into fine-detailed Gaussians. Furthermore, a novel mixing operation combines decoded and original Gaussians to jointly preserve global coherence and local fidelity. Extensive experiments on large-scale scenes demonstrate that MixGS achieves state-of-the-art rendering quality and competitive speed, while significantly reducing computational requirements, enabling large-scale scene reconstruction training on a single 24GB VRAM GPU. The code will be released at https://github.com/azhuantou/MixGS.
format Preprint
id arxiv_https___arxiv_org_abs_2505_23280
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting
Liu, Chuandong
Wang, Huijiao
Yu, Lei
Xia, Gui-Song
Computer Vision and Pattern Recognition
Recent advances in 3D Gaussian Splatting have shown remarkable potential for novel view synthesis. However, most existing large-scale scene reconstruction methods rely on the divide-and-conquer paradigm, which often leads to the loss of global scene information and requires complex parameter tuning due to scene partitioning and local optimization. To address these limitations, we propose MixGS, a novel holistic optimization framework for large-scale 3D scene reconstruction. MixGS models the entire scene holistically by integrating camera pose and Gaussian attributes into a view-aware representation, which is decoded into fine-detailed Gaussians. Furthermore, a novel mixing operation combines decoded and original Gaussians to jointly preserve global coherence and local fidelity. Extensive experiments on large-scale scenes demonstrate that MixGS achieves state-of-the-art rendering quality and competitive speed, while significantly reducing computational requirements, enabling large-scale scene reconstruction training on a single 24GB VRAM GPU. The code will be released at https://github.com/azhuantou/MixGS.
title Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.23280