Quality assessment of 3D human animation: Subjective and objective evaluation

Fuente: arXiv
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Bibliographic Details
Main Authors: Rekik, Rim, Wuhrer, Stefanie, Hoyet, Ludovic, Zibrek, Katja, Olivier, Anne-Hélène
Format: Preprint
Published: 2025
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author Rekik, Rim
Wuhrer, Stefanie
Hoyet, Ludovic
Zibrek, Katja
Olivier, Anne-Hélène
author_facet Rekik, Rim
Wuhrer, Stefanie
Hoyet, Ludovic
Zibrek, Katja
Olivier, Anne-Hélène
contents Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently, approaches introducing task-oriented evaluation metrics have been proposed, leveraging neural network training. However, quality assessment measures for animated virtual humans that are not generated with parametric body models have yet to be developed. In this context, we introduce a first such quality assessment measure leveraging a novel data-driven framework. First, we generate a dataset of virtual human animations together with their corresponding subjective realism evaluation scores collected with a user study. Second, we use the resulting dataset to learn predicting perceptual evaluation scores. Results indicate that training a linear regressor on our dataset results in a correlation of 90%, which outperforms a state of the art deep learning baseline.
format Preprint
id arxiv_https___arxiv_org_abs_2505_23301
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Quality assessment of 3D human animation: Subjective and objective evaluation
Rekik, Rim
Wuhrer, Stefanie
Hoyet, Ludovic
Zibrek, Katja
Olivier, Anne-Hélène
Graphics
Computer Vision and Pattern Recognition
Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently, approaches introducing task-oriented evaluation metrics have been proposed, leveraging neural network training. However, quality assessment measures for animated virtual humans that are not generated with parametric body models have yet to be developed. In this context, we introduce a first such quality assessment measure leveraging a novel data-driven framework. First, we generate a dataset of virtual human animations together with their corresponding subjective realism evaluation scores collected with a user study. Second, we use the resulting dataset to learn predicting perceptual evaluation scores. Results indicate that training a linear regressor on our dataset results in a correlation of 90%, which outperforms a state of the art deep learning baseline.
title Quality assessment of 3D human animation: Subjective and objective evaluation
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.23301