UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric Priors

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Hauptverfasser: Wang, Tianhang, Lu, Fan, Qu, Sanqing, Yu, Guo, Du, Shihang, Wu, Ya, Huang, Yuan, Chen, Guang
Format: Preprint
Veröffentlicht: 2025
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author Wang, Tianhang
Lu, Fan
Qu, Sanqing
Yu, Guo
Du, Shihang
Wu, Ya
Huang, Yuan
Chen, Guang
author_facet Wang, Tianhang
Lu, Fan
Qu, Sanqing
Yu, Guo
Du, Shihang
Wu, Ya
Huang, Yuan
Chen, Guang
contents Existing neural rendering-based urban scene reconstruction methods mainly focus on the Interpolated View Synthesis (IVS) setting that synthesizes from views close to training camera trajectory. However, IVS can not guarantee the on-par performance of the novel view outside the training camera distribution (\textit{e.g.}, looking left, right, or downwards), which limits the generalizability of the urban reconstruction application. Previous methods have optimized it via image diffusion, but they fail to handle text-ambiguous or large unseen view angles due to coarse-grained control of text-only diffusion. In this paper, we design UrbanCraft, which surmounts the Extrapolated View Synthesis (EVS) problem using hierarchical sem-geometric representations serving as additional priors. Specifically, we leverage the partially observable scene to reconstruct coarse semantic and geometric primitives, establishing a coarse scene-level prior through an occupancy grid as the base representation. Additionally, we incorporate fine instance-level priors from 3D bounding boxes to enhance object-level details and spatial relationships. Building on this, we propose the \textbf{H}ierarchical \textbf{S}emantic-Geometric-\textbf{G}uided Variational Score Distillation (HSG-VSD), which integrates semantic and geometric constraints from pretrained UrbanCraft2D into the score distillation sampling process, forcing the distribution to be consistent with the observable scene. Qualitative and quantitative comparisons demonstrate the effectiveness of our methods on EVS problem.
format Preprint
id arxiv_https___arxiv_org_abs_2505_23434
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric Priors
Wang, Tianhang
Lu, Fan
Qu, Sanqing
Yu, Guo
Du, Shihang
Wu, Ya
Huang, Yuan
Chen, Guang
Computer Vision and Pattern Recognition
Existing neural rendering-based urban scene reconstruction methods mainly focus on the Interpolated View Synthesis (IVS) setting that synthesizes from views close to training camera trajectory. However, IVS can not guarantee the on-par performance of the novel view outside the training camera distribution (\textit{e.g.}, looking left, right, or downwards), which limits the generalizability of the urban reconstruction application. Previous methods have optimized it via image diffusion, but they fail to handle text-ambiguous or large unseen view angles due to coarse-grained control of text-only diffusion. In this paper, we design UrbanCraft, which surmounts the Extrapolated View Synthesis (EVS) problem using hierarchical sem-geometric representations serving as additional priors. Specifically, we leverage the partially observable scene to reconstruct coarse semantic and geometric primitives, establishing a coarse scene-level prior through an occupancy grid as the base representation. Additionally, we incorporate fine instance-level priors from 3D bounding boxes to enhance object-level details and spatial relationships. Building on this, we propose the \textbf{H}ierarchical \textbf{S}emantic-Geometric-\textbf{G}uided Variational Score Distillation (HSG-VSD), which integrates semantic and geometric constraints from pretrained UrbanCraft2D into the score distillation sampling process, forcing the distribution to be consistent with the observable scene. Qualitative and quantitative comparisons demonstrate the effectiveness of our methods on EVS problem.
title UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric Priors
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.23434