Experience-based Knowledge Correction for Robust Planning in Minecraft

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Lee, Seungjoon, Kim, Suhwan, Oh, Minhyeon, Yoon, Youngsik, Ok, Jungseul
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866915802824835072
author Lee, Seungjoon
Kim, Suhwan
Oh, Minhyeon
Yoon, Youngsik
Ok, Jungseul
author_facet Lee, Seungjoon
Kim, Suhwan
Oh, Minhyeon
Yoon, Youngsik
Ok, Jungseul
contents Large Language Model (LLM)-based planning has advanced embodied agents in long-horizon environments such as Minecraft, where acquiring latent knowledge of goal (or item) dependencies and feasible actions is critical. However, LLMs often begin with flawed priors and fail to correct them through prompting, even with feedback. We present XENON (eXpErience-based kNOwledge correctioN), an agent that algorithmically revises knowledge from experience, enabling robustness to flawed priors and sparse binary feedback. XENON integrates two mechanisms: Adaptive Dependency Graph, which corrects item dependencies using past successes, and Failure-aware Action Memory, which corrects action knowledge using past failures. Together, these components allow XENON to acquire complex dependencies despite limited guidance. Experiments across multiple Minecraft benchmarks show that XENON outperforms prior agents in both knowledge learning and long-horizon planning. Remarkably, with only a 7B open-weight LLM, XENON surpasses agents that rely on much larger proprietary models. Project page: https://sjlee-me.github.io/XENON
format Preprint
id arxiv_https___arxiv_org_abs_2505_24157
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Experience-based Knowledge Correction for Robust Planning in Minecraft
Lee, Seungjoon
Kim, Suhwan
Oh, Minhyeon
Yoon, Youngsik
Ok, Jungseul
Machine Learning
Artificial Intelligence
Large Language Model (LLM)-based planning has advanced embodied agents in long-horizon environments such as Minecraft, where acquiring latent knowledge of goal (or item) dependencies and feasible actions is critical. However, LLMs often begin with flawed priors and fail to correct them through prompting, even with feedback. We present XENON (eXpErience-based kNOwledge correctioN), an agent that algorithmically revises knowledge from experience, enabling robustness to flawed priors and sparse binary feedback. XENON integrates two mechanisms: Adaptive Dependency Graph, which corrects item dependencies using past successes, and Failure-aware Action Memory, which corrects action knowledge using past failures. Together, these components allow XENON to acquire complex dependencies despite limited guidance. Experiments across multiple Minecraft benchmarks show that XENON outperforms prior agents in both knowledge learning and long-horizon planning. Remarkably, with only a 7B open-weight LLM, XENON surpasses agents that rely on much larger proprietary models. Project page: https://sjlee-me.github.io/XENON
title Experience-based Knowledge Correction for Robust Planning in Minecraft
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2505.24157