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Main Authors: Kim, Yitaek, Sloth, Christoffer
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2505.24339
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author Kim, Yitaek
Sloth, Christoffer
author_facet Kim, Yitaek
Sloth, Christoffer
contents This paper investigates how learning can be used to ease the design of high-quality paths for the assembly of deformable objects. Object dynamics plays an important role when manipulating deformable objects; thus, detailed models are often used when conducting motion planning for deformable objects. We propose to use human demonstrations and learning to enable motion planning of deformable objects with only simple dynamical models of the objects. In particular, we use the offline collision-free path planning, to generate a large number of reference paths based on a simple model of the deformable object. Subsequently, we execute the collision-free paths on a robot with a compliant control such that a human can slightly modify the path to complete the task successfully. Finally, based on the virtual path data sets and the human corrected ones, we use behavior cloning (BC) to create a dexterous policy that follows one reference path to finish a given task.
format Preprint
id arxiv_https___arxiv_org_abs_2505_24339
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Imitation Learning-Based Path Generation for the Complex Assembly of Deformable Objects
Kim, Yitaek
Sloth, Christoffer
Robotics
This paper investigates how learning can be used to ease the design of high-quality paths for the assembly of deformable objects. Object dynamics plays an important role when manipulating deformable objects; thus, detailed models are often used when conducting motion planning for deformable objects. We propose to use human demonstrations and learning to enable motion planning of deformable objects with only simple dynamical models of the objects. In particular, we use the offline collision-free path planning, to generate a large number of reference paths based on a simple model of the deformable object. Subsequently, we execute the collision-free paths on a robot with a compliant control such that a human can slightly modify the path to complete the task successfully. Finally, based on the virtual path data sets and the human corrected ones, we use behavior cloning (BC) to create a dexterous policy that follows one reference path to finish a given task.
title Imitation Learning-Based Path Generation for the Complex Assembly of Deformable Objects
topic Robotics
url https://arxiv.org/abs/2505.24339