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Main Authors: Lertniphonphan, Kanokphan, Chen, Feng, Xu, Junda, Lan, Fengbu, Xie, Jun, Zhang, Tao, Wang, Zhepeng
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2505.24404
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author Lertniphonphan, Kanokphan
Chen, Feng
Xu, Junda
Lan, Fengbu
Xie, Jun
Zhang, Tao
Wang, Zhepeng
author_facet Lertniphonphan, Kanokphan
Chen, Feng
Xu, Junda
Lan, Fengbu
Xie, Jun
Zhang, Tao
Wang, Zhepeng
contents This report presents our team's PCIE_Interaction solution for the Ego4D Social Interaction Challenge at CVPR 2025, addressing both Looking At Me (LAM) and Talking To Me (TTM) tasks. The challenge requires accurate detection of social interactions between subjects and the camera wearer, with LAM relying exclusively on face crop sequences and TTM combining speaker face crops with synchronized audio segments. In the LAM track, we employ face quality enhancement and ensemble methods. For the TTM task, we extend visual interaction analysis by fusing audio and visual cues, weighted by a visual quality score. Our approach achieved 0.81 and 0.71 mean average precision (mAP) on the LAM and TTM challenges leader board. Code is available at https://github.com/KanokphanL/PCIE_Ego4D_Social_Interaction
format Preprint
id arxiv_https___arxiv_org_abs_2505_24404
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PCIE_Interaction Solution for Ego4D Social Interaction Challenge
Lertniphonphan, Kanokphan
Chen, Feng
Xu, Junda
Lan, Fengbu
Xie, Jun
Zhang, Tao
Wang, Zhepeng
Computer Vision and Pattern Recognition
This report presents our team's PCIE_Interaction solution for the Ego4D Social Interaction Challenge at CVPR 2025, addressing both Looking At Me (LAM) and Talking To Me (TTM) tasks. The challenge requires accurate detection of social interactions between subjects and the camera wearer, with LAM relying exclusively on face crop sequences and TTM combining speaker face crops with synchronized audio segments. In the LAM track, we employ face quality enhancement and ensemble methods. For the TTM task, we extend visual interaction analysis by fusing audio and visual cues, weighted by a visual quality score. Our approach achieved 0.81 and 0.71 mean average precision (mAP) on the LAM and TTM challenges leader board. Code is available at https://github.com/KanokphanL/PCIE_Ego4D_Social_Interaction
title PCIE_Interaction Solution for Ego4D Social Interaction Challenge
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.24404