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Autori principali: Zheng, Duo, Huang, Shijia, Li, Yanyang, Wang, Liwei
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2505.24625
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author Zheng, Duo
Huang, Shijia
Li, Yanyang
Wang, Liwei
author_facet Zheng, Duo
Huang, Shijia
Li, Yanyang
Wang, Liwei
contents Previous research has investigated the application of Multimodal Large Language Models (MLLMs) in understanding 3D scenes by interpreting them as videos. These approaches generally depend on comprehensive 3D data inputs, such as point clouds or reconstructed Bird's-Eye View (BEV) maps. In our research, we advance this field by enhancing the capability of MLLMs to understand and reason in 3D spaces directly from video data, without the need for additional 3D input. We propose a novel and efficient method called the Video-3D Geometry Large Language Model (VG LLM). Our approach utilizes a 3D visual geometry encoder to extract 3D prior information from video sequences. This information is then integrated with visual tokens and input into the MLLM. Extensive experiments have shown that our method has achieved substantial improvements in various tasks related to 3D scene understanding and spatial reasoning, all directly learned from video sources. Impressively, our 4B model, which does not rely on explicit 3D data inputs, achieves competitive results compared to existing state-of-the-art methods, and even surpasses the Gemini-1.5-Pro in the VSI-Bench evaluations.
format Preprint
id arxiv_https___arxiv_org_abs_2505_24625
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry Priors
Zheng, Duo
Huang, Shijia
Li, Yanyang
Wang, Liwei
Computer Vision and Pattern Recognition
Artificial Intelligence
Previous research has investigated the application of Multimodal Large Language Models (MLLMs) in understanding 3D scenes by interpreting them as videos. These approaches generally depend on comprehensive 3D data inputs, such as point clouds or reconstructed Bird's-Eye View (BEV) maps. In our research, we advance this field by enhancing the capability of MLLMs to understand and reason in 3D spaces directly from video data, without the need for additional 3D input. We propose a novel and efficient method called the Video-3D Geometry Large Language Model (VG LLM). Our approach utilizes a 3D visual geometry encoder to extract 3D prior information from video sequences. This information is then integrated with visual tokens and input into the MLLM. Extensive experiments have shown that our method has achieved substantial improvements in various tasks related to 3D scene understanding and spatial reasoning, all directly learned from video sources. Impressively, our 4B model, which does not rely on explicit 3D data inputs, achieves competitive results compared to existing state-of-the-art methods, and even surpasses the Gemini-1.5-Pro in the VSI-Bench evaluations.
title Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry Priors
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2505.24625