DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds

Fuente: arXiv
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Auteurs principaux: Zhang, Jiaxu, Zeng, Xianfang, Chen, Xin, Zuo, Wei, Yu, Gang, Lin, Guosheng, Tu, Zhigang
Format: Preprint
Publié: 2025
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author Zhang, Jiaxu
Zeng, Xianfang
Chen, Xin
Zuo, Wei
Yu, Gang
Lin, Guosheng
Tu, Zhigang
author_facet Zhang, Jiaxu
Zeng, Xianfang
Chen, Xin
Zuo, Wei
Yu, Gang
Lin, Guosheng
Tu, Zhigang
contents This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as two inpainting-based steps: Camera-aware Scene Inpainting and Pose-aware Video Inpainting. The first step leverages a pre-trained image inpainting model to generate multi-view scene images from the reference art and optimizes a stable large-scale Gaussian field, which enables coarse background video rendering with camera trajectories. However, the rendered video is rough and only conveys scene motion. To resolve this, the second step trains a pose-aware video inpainting model that injects the dynamic character into the scene video while enhancing background quality. Specifically, this model is a DiT-based video generation model with a gating strategy that adaptively integrates the character's appearance and pose information into the base background video. Through extensive experiments, we demonstrate the effectiveness and generalizability of DreamDance, producing high-quality and consistent character animations with remarkable camera dynamics.
format Preprint
id arxiv_https___arxiv_org_abs_2505_24733
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds
Zhang, Jiaxu
Zeng, Xianfang
Chen, Xin
Zuo, Wei
Yu, Gang
Lin, Guosheng
Tu, Zhigang
Computer Vision and Pattern Recognition
This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as two inpainting-based steps: Camera-aware Scene Inpainting and Pose-aware Video Inpainting. The first step leverages a pre-trained image inpainting model to generate multi-view scene images from the reference art and optimizes a stable large-scale Gaussian field, which enables coarse background video rendering with camera trajectories. However, the rendered video is rough and only conveys scene motion. To resolve this, the second step trains a pose-aware video inpainting model that injects the dynamic character into the scene video while enhancing background quality. Specifically, this model is a DiT-based video generation model with a gating strategy that adaptively integrates the character's appearance and pose information into the base background video. Through extensive experiments, we demonstrate the effectiveness and generalizability of DreamDance, producing high-quality and consistent character animations with remarkable camera dynamics.
title DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.24733