AXIOM: Learning to Play Games in Minutes with Expanding Object-Centric Models

Fuente: arXiv
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Main Authors: Heins, Conor, Van de Maele, Toon, Tschantz, Alexander, Linander, Hampus, Markovic, Dimitrije, Salvatori, Tommaso, Pezzato, Corrado, Catal, Ozan, Wei, Ran, Koudahl, Magnus, Perin, Marco, Friston, Karl, Verbelen, Tim, Buckley, Christopher
Format: Preprint
Published: 2025
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author Heins, Conor
Van de Maele, Toon
Tschantz, Alexander
Linander, Hampus
Markovic, Dimitrije
Salvatori, Tommaso
Pezzato, Corrado
Catal, Ozan
Wei, Ran
Koudahl, Magnus
Perin, Marco
Friston, Karl
Verbelen, Tim
Buckley, Christopher
author_facet Heins, Conor
Van de Maele, Toon
Tschantz, Alexander
Linander, Hampus
Markovic, Dimitrije
Salvatori, Tommaso
Pezzato, Corrado
Catal, Ozan
Wei, Ran
Koudahl, Magnus
Perin, Marco
Friston, Karl
Verbelen, Tim
Buckley, Christopher
contents Current deep reinforcement learning (DRL) approaches achieve state-of-the-art performance in various domains, but struggle with data efficiency compared to human learning, which leverages core priors about objects and their interactions. Active inference offers a principled framework for integrating sensory information with prior knowledge to learn a world model and quantify the uncertainty of its own beliefs and predictions. However, active inference models are usually crafted for a single task with bespoke knowledge, so they lack the domain flexibility typical of DRL approaches. To bridge this gap, we propose a novel architecture that integrates a minimal yet expressive set of core priors about object-centric dynamics and interactions to accelerate learning in low-data regimes. The resulting approach, which we call AXIOM, combines the usual data efficiency and interpretability of Bayesian approaches with the across-task generalization usually associated with DRL. AXIOM represents scenes as compositions of objects, whose dynamics are modeled as piecewise linear trajectories that capture sparse object-object interactions. The structure of the generative model is expanded online by growing and learning mixture models from single events and periodically refined through Bayesian model reduction to induce generalization. AXIOM masters various games within only 10,000 interaction steps, with both a small number of parameters compared to DRL, and without the computational expense of gradient-based optimization.
format Preprint
id arxiv_https___arxiv_org_abs_2505_24784
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle AXIOM: Learning to Play Games in Minutes with Expanding Object-Centric Models
Heins, Conor
Van de Maele, Toon
Tschantz, Alexander
Linander, Hampus
Markovic, Dimitrije
Salvatori, Tommaso
Pezzato, Corrado
Catal, Ozan
Wei, Ran
Koudahl, Magnus
Perin, Marco
Friston, Karl
Verbelen, Tim
Buckley, Christopher
Artificial Intelligence
Machine Learning
Current deep reinforcement learning (DRL) approaches achieve state-of-the-art performance in various domains, but struggle with data efficiency compared to human learning, which leverages core priors about objects and their interactions. Active inference offers a principled framework for integrating sensory information with prior knowledge to learn a world model and quantify the uncertainty of its own beliefs and predictions. However, active inference models are usually crafted for a single task with bespoke knowledge, so they lack the domain flexibility typical of DRL approaches. To bridge this gap, we propose a novel architecture that integrates a minimal yet expressive set of core priors about object-centric dynamics and interactions to accelerate learning in low-data regimes. The resulting approach, which we call AXIOM, combines the usual data efficiency and interpretability of Bayesian approaches with the across-task generalization usually associated with DRL. AXIOM represents scenes as compositions of objects, whose dynamics are modeled as piecewise linear trajectories that capture sparse object-object interactions. The structure of the generative model is expanded online by growing and learning mixture models from single events and periodically refined through Bayesian model reduction to induce generalization. AXIOM masters various games within only 10,000 interaction steps, with both a small number of parameters compared to DRL, and without the computational expense of gradient-based optimization.
title AXIOM: Learning to Play Games in Minutes with Expanding Object-Centric Models
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2505.24784