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Main Authors: Fan, Qihui, Li, Wenbo, Nan, Enfu, Chen, Yixiao, Lu, Lei, Zhao, Pu, Wang, Yanzhi
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.00160
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author Fan, Qihui
Li, Wenbo
Nan, Enfu
Chen, Yixiao
Lu, Lei
Zhao, Pu
Wang, Yanzhi
author_facet Fan, Qihui
Li, Wenbo
Nan, Enfu
Chen, Yixiao
Lu, Lei
Zhao, Pu
Wang, Yanzhi
contents The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social pressures. Social deduction games like Werewolf, traditionally played through verbal communication, present an ideal application for Large Language Models (LLMs) given their advanced reasoning and conversational capabilities. Prior studies have shown that LLMs can outperform humans in Werewolf games, but their reliance on external modules introduces latency that left their contribution in academic domain only, and omit such game should be user-facing. We propose \textbf{Verbal Werewolf}, a novel LLM-based Werewolf game system that optimizes two parallel pipelines: gameplay powered by state-of-the-art LLMs and a fine-tuned Text-to-Speech (TTS) module that brings text output to life. Our system operates in near real-time without external decision-making modules, leveraging the enhanced reasoning capabilities of modern LLMs like DeepSeek V3 to create a more engaging and anthropomorphic gaming experience that significantly improves user engagement compared to existing text-only frameworks.
format Preprint
id arxiv_https___arxiv_org_abs_2506_00160
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Verbal Werewolf: Engage Users with Verbalized Agentic Werewolf Game Framework
Fan, Qihui
Li, Wenbo
Nan, Enfu
Chen, Yixiao
Lu, Lei
Zhao, Pu
Wang, Yanzhi
Computation and Language
Artificial Intelligence
Machine Learning
The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social pressures. Social deduction games like Werewolf, traditionally played through verbal communication, present an ideal application for Large Language Models (LLMs) given their advanced reasoning and conversational capabilities. Prior studies have shown that LLMs can outperform humans in Werewolf games, but their reliance on external modules introduces latency that left their contribution in academic domain only, and omit such game should be user-facing. We propose \textbf{Verbal Werewolf}, a novel LLM-based Werewolf game system that optimizes two parallel pipelines: gameplay powered by state-of-the-art LLMs and a fine-tuned Text-to-Speech (TTS) module that brings text output to life. Our system operates in near real-time without external decision-making modules, leveraging the enhanced reasoning capabilities of modern LLMs like DeepSeek V3 to create a more engaging and anthropomorphic gaming experience that significantly improves user engagement compared to existing text-only frameworks.
title Verbal Werewolf: Engage Users with Verbalized Agentic Werewolf Game Framework
topic Computation and Language
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2506.00160