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Main Authors: Wang, Chenjunjie, Sridhara, Shashank N., Pavez, Eduardo, Ortega, Antonio, Chang, Cheng
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.00271
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author Wang, Chenjunjie
Sridhara, Shashank N.
Pavez, Eduardo
Ortega, Antonio
Chang, Cheng
author_facet Wang, Chenjunjie
Sridhara, Shashank N.
Pavez, Eduardo
Ortega, Antonio
Chang, Cheng
contents We present a novel compression framework for 3D Gaussian splatting (3DGS) data that leverages transform coding tools originally developed for point clouds. Contrary to existing 3DGS compression methods, our approach can produce compressed 3DGS models at multiple bitrates in a computationally efficient way. Point cloud voxelization is a discretization technique that point cloud codecs use to improve coding efficiency while enabling the use of fast transform coding algorithms. We propose an adaptive voxelization algorithm tailored to 3DGS data, to avoid the inefficiencies introduced by uniform voxelization used in point cloud codecs. We ensure the positions of larger volume Gaussians are represented at high resolution, as these significantly impact rendering quality. Meanwhile, a low-resolution representation is used for dense regions with smaller Gaussians, which have a relatively lower impact on rendering quality. This adaptive voxelization approach significantly reduces the number of Gaussians and the bitrate required to encode the 3DGS data. After voxelization, many Gaussians are moved or eliminated. Thus, we propose to fine-tune/recolor the remaining 3DGS attributes with an initialization that can reduce the amount of retraining required. Experimental results on pre-trained datasets show that our proposed compression framework outperforms existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2506_00271
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Adaptive Voxelization for Transform coding of 3D Gaussian splatting data
Wang, Chenjunjie
Sridhara, Shashank N.
Pavez, Eduardo
Ortega, Antonio
Chang, Cheng
Image and Video Processing
We present a novel compression framework for 3D Gaussian splatting (3DGS) data that leverages transform coding tools originally developed for point clouds. Contrary to existing 3DGS compression methods, our approach can produce compressed 3DGS models at multiple bitrates in a computationally efficient way. Point cloud voxelization is a discretization technique that point cloud codecs use to improve coding efficiency while enabling the use of fast transform coding algorithms. We propose an adaptive voxelization algorithm tailored to 3DGS data, to avoid the inefficiencies introduced by uniform voxelization used in point cloud codecs. We ensure the positions of larger volume Gaussians are represented at high resolution, as these significantly impact rendering quality. Meanwhile, a low-resolution representation is used for dense regions with smaller Gaussians, which have a relatively lower impact on rendering quality. This adaptive voxelization approach significantly reduces the number of Gaussians and the bitrate required to encode the 3DGS data. After voxelization, many Gaussians are moved or eliminated. Thus, we propose to fine-tune/recolor the remaining 3DGS attributes with an initialization that can reduce the amount of retraining required. Experimental results on pre-trained datasets show that our proposed compression framework outperforms existing methods.
title Adaptive Voxelization for Transform coding of 3D Gaussian splatting data
topic Image and Video Processing
url https://arxiv.org/abs/2506.00271