Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Schiffer, Benjamin, Sellke, Mark
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866918042945978368
author Schiffer, Benjamin
Sellke, Mark
author_facet Schiffer, Benjamin
Sellke, Mark
contents In the incentivized exploration model, a principal aims to explore and learn over time by interacting with a sequence of self-interested agents. It has been recently understood that the main challenge in designing incentive-compatible algorithms for this problem is to gather a moderate amount of initial data, after which one can obtain near-optimal regret via posterior sampling. With high-dimensional contexts, however, this \emph{initial exploration} phase requires exponential sample complexity in some cases, which prevents efficient learning unless initial data can be acquired exogenously. We show that these barriers to exploration disappear under mild geometric conditions on the set of available actions, in which case incentive-compatibility does not preclude regret-optimality. Namely, we consider the linear bandit model with actions in the Euclidean unit ball, and give an incentive-compatible exploration algorithm with sample complexity that scales polynomially with the dimension and other parameters.
format Preprint
id arxiv_https___arxiv_org_abs_2506_01685
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts
Schiffer, Benjamin
Sellke, Mark
Computer Science and Game Theory
Machine Learning
In the incentivized exploration model, a principal aims to explore and learn over time by interacting with a sequence of self-interested agents. It has been recently understood that the main challenge in designing incentive-compatible algorithms for this problem is to gather a moderate amount of initial data, after which one can obtain near-optimal regret via posterior sampling. With high-dimensional contexts, however, this \emph{initial exploration} phase requires exponential sample complexity in some cases, which prevents efficient learning unless initial data can be acquired exogenously. We show that these barriers to exploration disappear under mild geometric conditions on the set of available actions, in which case incentive-compatibility does not preclude regret-optimality. Namely, we consider the linear bandit model with actions in the Euclidean unit ball, and give an incentive-compatible exploration algorithm with sample complexity that scales polynomially with the dimension and other parameters.
title Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2506.01685