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Main Authors: Li, Sicheng, Wu, Chengzhen, Li, Hao, Gao, Xiang, Liao, Yiyi, Yu, Lu
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.01822
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author Li, Sicheng
Wu, Chengzhen
Li, Hao
Gao, Xiang
Liao, Yiyi
Yu, Lu
author_facet Li, Sicheng
Wu, Chengzhen
Li, Hao
Gao, Xiang
Liao, Yiyi
Yu, Lu
contents 3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising format for next-generation immersive media. However, their high storage requirements pose significant challenges for practical use in sharing, transmission, and storage. Despite various studies exploring GS compression from different perspectives, these efforts remain scattered across separate repositories, complicating benchmarking and the integration of best practices. To address this gap, we present GSCodec Studio, a unified and modular framework for GS reconstruction, compression, and rendering. The framework incorporates a diverse set of 3D/4D GS reconstruction methods and GS compression techniques as modular components, facilitating flexible combinations and comprehensive comparisons. By integrating best practices from community research and our own explorations, GSCodec Studio supports the development of compact representation and compression solutions for static and dynamic Gaussian Splats, namely our Static and Dynamic GSCodec, achieving competitive rate-distortion performance in static and dynamic GS compression. The code for our framework is publicly available at https://github.com/JasonLSC/GSCodec_Studio , to advance the research on Gaussian Splats compression.
format Preprint
id arxiv_https___arxiv_org_abs_2506_01822
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GSCodec Studio: A Modular Framework for Gaussian Splat Compression
Li, Sicheng
Wu, Chengzhen
Li, Hao
Gao, Xiang
Liao, Yiyi
Yu, Lu
Computer Vision and Pattern Recognition
Multimedia
3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising format for next-generation immersive media. However, their high storage requirements pose significant challenges for practical use in sharing, transmission, and storage. Despite various studies exploring GS compression from different perspectives, these efforts remain scattered across separate repositories, complicating benchmarking and the integration of best practices. To address this gap, we present GSCodec Studio, a unified and modular framework for GS reconstruction, compression, and rendering. The framework incorporates a diverse set of 3D/4D GS reconstruction methods and GS compression techniques as modular components, facilitating flexible combinations and comprehensive comparisons. By integrating best practices from community research and our own explorations, GSCodec Studio supports the development of compact representation and compression solutions for static and dynamic Gaussian Splats, namely our Static and Dynamic GSCodec, achieving competitive rate-distortion performance in static and dynamic GS compression. The code for our framework is publicly available at https://github.com/JasonLSC/GSCodec_Studio , to advance the research on Gaussian Splats compression.
title GSCodec Studio: A Modular Framework for Gaussian Splat Compression
topic Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2506.01822