Backpressure-based Mean-field Type Game for Scheduling in Multi-Hop Wireless Sensor Networks

Fuente: arXiv
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Autores principales: Choutri, Salah Eddine, Djehiche, Boualem, Chauhan, Prajwal, Jabari, Saif Eddin
Formato: Preprint
Publicado: 2025
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author Choutri, Salah Eddine
Djehiche, Boualem
Chauhan, Prajwal
Jabari, Saif Eddin
author_facet Choutri, Salah Eddine
Djehiche, Boualem
Chauhan, Prajwal
Jabari, Saif Eddin
contents We propose a Mean-Field Type Game (MFTG) framework for effective scheduling in multi-hop wireless sensor networks (WSNs) using backpressure as a performance criterion. Traditional backpressure algorithms leverage queue differentials to regulate data flow and maintain network stability. In this work, we extend the backpressure framework by incorporating a mean-field term into the cost functional, capturing the global behavior of the system alongside local dynamics. The resulting model utilizes the strengths of non-cooperative mean-field type games, enabling nodes to make decentralized decisions based on both individual queue states and system mean-field effects while accounting for stochastic network interactions. By leveraging the interplay between backpressure dynamics and mean-field coupling, the approach balances local optimization with global efficiency. Numerical simulations demonstrate the efficacy of the proposed method in handling congestion and scheduling in large-scale WSNs.
format Preprint
id arxiv_https___arxiv_org_abs_2506_03059
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Backpressure-based Mean-field Type Game for Scheduling in Multi-Hop Wireless Sensor Networks
Choutri, Salah Eddine
Djehiche, Boualem
Chauhan, Prajwal
Jabari, Saif Eddin
Systems and Control
Optimization and Control
We propose a Mean-Field Type Game (MFTG) framework for effective scheduling in multi-hop wireless sensor networks (WSNs) using backpressure as a performance criterion. Traditional backpressure algorithms leverage queue differentials to regulate data flow and maintain network stability. In this work, we extend the backpressure framework by incorporating a mean-field term into the cost functional, capturing the global behavior of the system alongside local dynamics. The resulting model utilizes the strengths of non-cooperative mean-field type games, enabling nodes to make decentralized decisions based on both individual queue states and system mean-field effects while accounting for stochastic network interactions. By leveraging the interplay between backpressure dynamics and mean-field coupling, the approach balances local optimization with global efficiency. Numerical simulations demonstrate the efficacy of the proposed method in handling congestion and scheduling in large-scale WSNs.
title Backpressure-based Mean-field Type Game for Scheduling in Multi-Hop Wireless Sensor Networks
topic Systems and Control
Optimization and Control
url https://arxiv.org/abs/2506.03059