Saved in:
| Main Authors: | Titkov, Roman, Zubkov, Egor, Yudin, Dmitry, Mahmoud, Jaafar, Mohrat, Malik, Sidorov, Gennady |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2506.03073 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual Localization
by: Sidorov, Gennady, et al.
Published: (2024)
by: Sidorov, Gennady, et al.
Published: (2024)
KM-ViPE: Online Tightly Coupled Vision-Language-Geometry Fusion for Open-Vocabulary Semantic SLAM
by: Nasser, Zaid, et al.
Published: (2025)
by: Nasser, Zaid, et al.
Published: (2025)
EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting
by: Wu, Taoyu, et al.
Published: (2025)
by: Wu, Taoyu, et al.
Published: (2025)
LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM
by: Ha, Seongbo, et al.
Published: (2026)
by: Ha, Seongbo, et al.
Published: (2026)
MipSLAM: Alias-Free Gaussian Splatting SLAM
by: Li, Yingzhao, et al.
Published: (2026)
by: Li, Yingzhao, et al.
Published: (2026)
Gaussian Splatting SLAM
by: Matsuki, Hidenobu, et al.
Published: (2023)
by: Matsuki, Hidenobu, et al.
Published: (2023)
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
by: Yugay, Vladimir, et al.
Published: (2023)
by: Yugay, Vladimir, et al.
Published: (2023)
VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM
by: Zhu, Zihan, et al.
Published: (2025)
by: Zhu, Zihan, et al.
Published: (2025)
FlashSLAM: Accelerated RGB-D SLAM for Real-Time 3D Scene Reconstruction with Gaussian Splatting
by: Pham, Phu, et al.
Published: (2024)
by: Pham, Phu, et al.
Published: (2024)
MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAM
by: Bai, Yinlong, et al.
Published: (2025)
by: Bai, Yinlong, et al.
Published: (2025)
GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow
by: Seo, Dong-Uk, et al.
Published: (2026)
by: Seo, Dong-Uk, et al.
Published: (2026)
SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM
by: Zhu, Siting, et al.
Published: (2024)
by: Zhu, Siting, et al.
Published: (2024)
MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM
by: Wang, Peng, et al.
Published: (2024)
by: Wang, Peng, et al.
Published: (2024)
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
by: Yan, Chi, et al.
Published: (2023)
by: Yan, Chi, et al.
Published: (2023)
RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting
by: Bai, Lizhi, et al.
Published: (2024)
by: Bai, Lizhi, et al.
Published: (2024)
4D Gaussian Splatting SLAM
by: Li, Yanyan, et al.
Published: (2025)
by: Li, Yanyan, et al.
Published: (2025)
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments
by: Zheng, Jianhao, et al.
Published: (2025)
by: Zheng, Jianhao, et al.
Published: (2025)
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
by: Deng, Kai, et al.
Published: (2025)
by: Deng, Kai, et al.
Published: (2025)
MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis
by: Liu, Shuhong, et al.
Published: (2024)
by: Liu, Shuhong, et al.
Published: (2024)
UDGS-SLAM : UniDepth Assisted Gaussian Splatting for Monocular SLAM
by: Mansour, Mostafa, et al.
Published: (2024)
by: Mansour, Mostafa, et al.
Published: (2024)
CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM
by: Feng, Dapeng, et al.
Published: (2024)
by: Feng, Dapeng, et al.
Published: (2024)
TVG-SLAM: Robust Gaussian Splatting SLAM with Tri-view Geometric Constraints
by: Tan, Zhen, et al.
Published: (2025)
by: Tan, Zhen, et al.
Published: (2025)
Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians
by: Sandström, Erik, et al.
Published: (2024)
by: Sandström, Erik, et al.
Published: (2024)
Large-Scale Gaussian Splatting SLAM
by: Xin, Zhe, et al.
Published: (2025)
by: Xin, Zhe, et al.
Published: (2025)
SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
by: Li, Mingrui, et al.
Published: (2024)
by: Li, Mingrui, et al.
Published: (2024)
RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization
by: Cheng, Wei-Tse, et al.
Published: (2025)
by: Cheng, Wei-Tse, et al.
Published: (2025)
OpenMonoGS-SLAM: Monocular Gaussian Splatting SLAM with Open-set Semantics
by: Yoo, Jisang, et al.
Published: (2025)
by: Yoo, Jisang, et al.
Published: (2025)
SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM
by: Hu, Pengchong, et al.
Published: (2026)
by: Hu, Pengchong, et al.
Published: (2026)
Deblur Gaussian Splatting SLAM
by: Girlanda, Francesco, et al.
Published: (2025)
by: Girlanda, Francesco, et al.
Published: (2025)
Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
by: Hu, Yan Song, et al.
Published: (2024)
by: Hu, Yan Song, et al.
Published: (2024)
FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion
by: Xu, Yansong, et al.
Published: (2025)
by: Xu, Yansong, et al.
Published: (2025)
Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments
by: Li, Mingrui, et al.
Published: (2025)
by: Li, Mingrui, et al.
Published: (2025)
Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM
by: Wang, Yunsong, et al.
Published: (2026)
by: Wang, Yunsong, et al.
Published: (2026)
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
by: Cerezo, Samuel, et al.
Published: (2025)
by: Cerezo, Samuel, et al.
Published: (2025)
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM
by: Lee, Sibaek, et al.
Published: (2025)
by: Lee, Sibaek, et al.
Published: (2025)
GS3LAM: Gaussian Semantic Splatting SLAM
by: Li, Linfei, et al.
Published: (2026)
by: Li, Linfei, et al.
Published: (2026)
Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM
by: Pham, Phu, et al.
Published: (2024)
by: Pham, Phu, et al.
Published: (2024)
DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior
by: Li, Mingrui, et al.
Published: (2025)
by: Li, Mingrui, et al.
Published: (2025)
VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians
by: Hu, Pengchong, et al.
Published: (2025)
by: Hu, Pengchong, et al.
Published: (2025)
Triangle Splatting SLAM
by: Fry, Nicholas, et al.
Published: (2026)
by: Fry, Nicholas, et al.
Published: (2026)
Similar Items
-
GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual Localization
by: Sidorov, Gennady, et al.
Published: (2024) -
KM-ViPE: Online Tightly Coupled Vision-Language-Geometry Fusion for Open-Vocabulary Semantic SLAM
by: Nasser, Zaid, et al.
Published: (2025) -
EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting
by: Wu, Taoyu, et al.
Published: (2025) -
LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM
by: Ha, Seongbo, et al.
Published: (2026) -
MipSLAM: Alias-Free Gaussian Splatting SLAM
by: Li, Yingzhao, et al.
Published: (2026)