HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers
Fuente:
arXiv
Saved in:
| Main Authors: | Yu, Zhiyuan, Li, Zhe, Bao, Hujun, Yang, Can, Zhou, Xiaowei |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting
by: Chatterjee, Devdoot, et al.
Published: (2026)
by: Chatterjee, Devdoot, et al.
Published: (2026)
Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling
by: Li, Zhe, et al.
Published: (2023)
by: Li, Zhe, et al.
Published: (2023)
Representing Long Volumetric Video with Temporal Gaussian Hierarchy
by: Xu, Zhen, et al.
Published: (2024)
by: Xu, Zhen, et al.
Published: (2024)
Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars
by: Liu, Yang, et al.
Published: (2023)
by: Liu, Yang, et al.
Published: (2023)
Learning Human Motion from Monocular Videos via Cross-Modal Manifold Alignment
by: Hou, Shuaiying, et al.
Published: (2024)
by: Hou, Shuaiying, et al.
Published: (2024)
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
by: Moreau, Arthur, et al.
Published: (2023)
by: Moreau, Arthur, et al.
Published: (2023)
Human Geometry Distribution for 3D Animation Generation
by: Tang, Xiangjun, et al.
Published: (2025)
by: Tang, Xiangjun, et al.
Published: (2025)
AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model
by: Chen, Beijia, et al.
Published: (2024)
by: Chen, Beijia, et al.
Published: (2024)
GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics
by: Wang, Jiaxin, et al.
Published: (2026)
by: Wang, Jiaxin, et al.
Published: (2026)
Amortized Inverse Kinematics via Graph Attention for Real-Time Human Avatar Animation
by: Khan, Muhammad Saif Ullah, et al.
Published: (2026)
by: Khan, Muhammad Saif Ullah, et al.
Published: (2026)
Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation
by: Liu, Shaowei, et al.
Published: (2025)
by: Liu, Shaowei, et al.
Published: (2025)
EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animation
by: Meng, Rang, et al.
Published: (2024)
by: Meng, Rang, et al.
Published: (2024)
Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling
by: Sun, Qi, et al.
Published: (2026)
by: Sun, Qi, et al.
Published: (2026)
WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction
by: Wang, Zilong, et al.
Published: (2025)
by: Wang, Zilong, et al.
Published: (2025)
FlipSketch: Flipping Static Drawings to Text-Guided Sketch Animations
by: Bandyopadhyay, Hmrishav, et al.
Published: (2024)
by: Bandyopadhyay, Hmrishav, et al.
Published: (2024)
Monocular Human-Object Reconstruction in the Wild
by: Huo, Chaofan, et al.
Published: (2024)
by: Huo, Chaofan, et al.
Published: (2024)
Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
by: Guo, Zhiyang, et al.
Published: (2024)
by: Guo, Zhiyang, et al.
Published: (2024)
PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning
by: Lei, Yuanhang, et al.
Published: (2026)
by: Lei, Yuanhang, et al.
Published: (2026)
Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesis
by: Morgenstern, Wieland, et al.
Published: (2023)
by: Morgenstern, Wieland, et al.
Published: (2023)
Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models
by: Millán, Marc Benedí San, et al.
Published: (2025)
by: Millán, Marc Benedí San, et al.
Published: (2025)
PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting
by: Zhao, Zhongyuan, et al.
Published: (2024)
by: Zhao, Zhongyuan, et al.
Published: (2024)
Puppeteer: Rig and Animate Your 3D Models
by: Song, Chaoyue, et al.
Published: (2025)
by: Song, Chaoyue, et al.
Published: (2025)
StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset
by: Huo, Chaofan, et al.
Published: (2024)
by: Huo, Chaofan, et al.
Published: (2024)
3D Human Face Reconstruction with 3DMM face model from RGB image
by: Jiang, Zhangnan, et al.
Published: (2026)
by: Jiang, Zhangnan, et al.
Published: (2026)
PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer
by: Ye, Jingwen, et al.
Published: (2025)
by: Ye, Jingwen, et al.
Published: (2025)
Human Hair Reconstruction with Strand-Aligned 3D Gaussians
by: Zakharov, Egor, et al.
Published: (2024)
by: Zakharov, Egor, et al.
Published: (2024)
Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds
by: Lu, Jia, et al.
Published: (2025)
by: Lu, Jia, et al.
Published: (2025)
PhysAnimator: Physics-Guided Generative Cartoon Animation
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
by: Chen, Yushuo, et al.
Published: (2024)
by: Chen, Yushuo, et al.
Published: (2024)
ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D image
by: Pesavento, Marco, et al.
Published: (2024)
by: Pesavento, Marco, et al.
Published: (2024)
HumanEdit: A High-Quality Human-Rewarded Dataset for Instruction-based Image Editing
by: Bai, Jinbin, et al.
Published: (2024)
by: Bai, Jinbin, et al.
Published: (2024)
Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning
by: Dong, Wenqi, et al.
Published: (2024)
by: Dong, Wenqi, et al.
Published: (2024)
Latent Dynamics for Full Body Avatar Animation
by: Peng, Shichong, et al.
Published: (2026)
by: Peng, Shichong, et al.
Published: (2026)
3D Gaussian Blendshapes for Head Avatar Animation
by: Ma, Shengjie, et al.
Published: (2024)
by: Ma, Shengjie, et al.
Published: (2024)
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
by: Zheng, Yang, et al.
Published: (2025)
by: Zheng, Yang, et al.
Published: (2025)
AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation
by: Li, Mengtian, et al.
Published: (2025)
by: Li, Mengtian, et al.
Published: (2025)
HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation
by: Dong, Wenqi, et al.
Published: (2025)
by: Dong, Wenqi, et al.
Published: (2025)
Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrases
by: Liu, Xinpeng, et al.
Published: (2023)
by: Liu, Xinpeng, et al.
Published: (2023)
AudCast: Audio-Driven Human Video Generation by Cascaded Diffusion Transformers
by: Guan, Jiazhi, et al.
Published: (2025)
by: Guan, Jiazhi, et al.
Published: (2025)
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
by: Muralikrishnan, Sanjeev, et al.
Published: (2025)
by: Muralikrishnan, Sanjeev, et al.
Published: (2025)
Similar Items
-
Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting
by: Chatterjee, Devdoot, et al.
Published: (2026) -
Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling
by: Li, Zhe, et al.
Published: (2023) -
Representing Long Volumetric Video with Temporal Gaussian Hierarchy
by: Xu, Zhen, et al.
Published: (2024) -
Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars
by: Liu, Yang, et al.
Published: (2023) -
Learning Human Motion from Monocular Videos via Cross-Modal Manifold Alignment
by: Hou, Shuaiying, et al.
Published: (2024)