Hive is PSPACE-Hard

Fuente: arXiv
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Hauptverfasser: Andel, Daniël, Rin, Benjamin
Format: Preprint
Veröffentlicht: 2025
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author Andel, Daniël
Rin, Benjamin
author_facet Andel, Daniël
Rin, Benjamin
contents Hive is an abstract strategy game played on a table with hexagonal pieces. First published in 2001, it was and continues to be highly popular among both casual and competitive players. In this paper, we show that for a suitably generalized version of the game, the computational problem of determining whether a given player in an arbitrary position has a winning strategy is PSPACE-hard. We do this by reduction from a variant of Generalized Geography we call Formula Game Geography.
format Preprint
id arxiv_https___arxiv_org_abs_2506_03492
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hive is PSPACE-Hard
Andel, Daniël
Rin, Benjamin
Computational Complexity
91A46 (Primary) 68Q17 (Secondary)
F.1.3; F.2.2
Hive is an abstract strategy game played on a table with hexagonal pieces. First published in 2001, it was and continues to be highly popular among both casual and competitive players. In this paper, we show that for a suitably generalized version of the game, the computational problem of determining whether a given player in an arbitrary position has a winning strategy is PSPACE-hard. We do this by reduction from a variant of Generalized Geography we call Formula Game Geography.
title Hive is PSPACE-Hard
topic Computational Complexity
91A46 (Primary) 68Q17 (Secondary)
F.1.3; F.2.2
url https://arxiv.org/abs/2506.03492