SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Lin, Shengjie, Fang, Jiading, Irshad, Muhammad Zubair, Guizilini, Vitor Campagnolo, Ambrus, Rares Andrei, Shakhnarovich, Greg, Walter, Matthew R.
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915324187639808
author Lin, Shengjie
Fang, Jiading
Irshad, Muhammad Zubair
Guizilini, Vitor Campagnolo
Ambrus, Rares Andrei
Shakhnarovich, Greg
Walter, Matthew R.
author_facet Lin, Shengjie
Fang, Jiading
Irshad, Muhammad Zubair
Guizilini, Vitor Campagnolo
Ambrus, Rares Andrei
Shakhnarovich, Greg
Walter, Matthew R.
contents Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.
format Preprint
id arxiv_https___arxiv_org_abs_2506_03594
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting
Lin, Shengjie
Fang, Jiading
Irshad, Muhammad Zubair
Guizilini, Vitor Campagnolo
Ambrus, Rares Andrei
Shakhnarovich, Greg
Walter, Matthew R.
Graphics
Computer Vision and Pattern Recognition
Machine Learning
Multimedia
Robotics
Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.
title SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting
topic Graphics
Computer Vision and Pattern Recognition
Machine Learning
Multimedia
Robotics
url https://arxiv.org/abs/2506.03594