SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Lin, Shengjie, Fang, Jiading, Irshad, Muhammad Zubair, Guizilini, Vitor Campagnolo, Ambrus, Rares Andrei, Shakhnarovich, Greg, Walter, Matthew R. |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion
by: Guizilini, Vitor, et al.
Published: (2025)
by: Guizilini, Vitor, et al.
Published: (2025)
GTLR-GS: Geometry-Texture Aware LiDAR-Regularized 3D Gaussian Splatting for Realistic Scene Reconstruction
by: Fang, Yan, et al.
Published: (2026)
by: Fang, Yan, et al.
Published: (2026)
ReFiNe: Recursive Field Networks for Cross-modal Multi-scene Representation
by: Zakharov, Sergey, et al.
Published: (2024)
by: Zakharov, Sergey, et al.
Published: (2024)
Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
by: Zhou, Yifan, et al.
Published: (2025)
by: Zhou, Yifan, et al.
Published: (2025)
L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery
by: Tsai, Yi-Zhen, et al.
Published: (2025)
by: Tsai, Yi-Zhen, et al.
Published: (2025)
SemanticGarment: Semantic-Controlled Generation and Editing of 3D Gaussian Garments
by: Wang, Ruiyan, et al.
Published: (2025)
by: Wang, Ruiyan, et al.
Published: (2025)
A Single Atlas is All You Need: Decoder-Side Gaussian Splatting for Immersive Video
by: Mieloch, Dawid, et al.
Published: (2026)
by: Mieloch, Dawid, et al.
Published: (2026)
SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality
by: Schiavo, Chiara, et al.
Published: (2025)
by: Schiavo, Chiara, et al.
Published: (2025)
Splatography: Sparse multi-view dynamic Gaussian Splatting for filmmaking challenges
by: Azzarelli, Adrian, et al.
Published: (2025)
by: Azzarelli, Adrian, et al.
Published: (2025)
SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
by: Xu, Rui, et al.
Published: (2024)
by: Xu, Rui, et al.
Published: (2024)
GS-ProCams: Gaussian Splatting-based Projector-Camera Systems
by: Deng, Qingyue, et al.
Published: (2024)
by: Deng, Qingyue, et al.
Published: (2024)
Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting
by: Wang, Zijian, et al.
Published: (2025)
by: Wang, Zijian, et al.
Published: (2025)
MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
by: Xie, Shuzhao, et al.
Published: (2026)
by: Xie, Shuzhao, et al.
Published: (2026)
A Survey on 3D Gaussian Splatting
by: Chen, Guikun, et al.
Published: (2024)
by: Chen, Guikun, et al.
Published: (2024)
FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
by: Shen, Qiuhong, et al.
Published: (2024)
by: Shen, Qiuhong, et al.
Published: (2024)
Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos
by: Gong, Shucheng, et al.
Published: (2025)
by: Gong, Shucheng, et al.
Published: (2025)
DASC: Depth-of-Field Aware Scene Complexity Metric for 3D Visualization on Light Field Display
by: Akbar, Kamran, et al.
Published: (2025)
by: Akbar, Kamran, et al.
Published: (2025)
Generating Digital Models Using Text-to-3D and Image-to-3D Prompts: Critical Case Study
by: Ziatdinov, Rushan, et al.
Published: (2025)
by: Ziatdinov, Rushan, et al.
Published: (2025)
Streaming Real-Time Rendered Scenes as 3D Gaussians
by: Siekkinen, Matti, et al.
Published: (2026)
by: Siekkinen, Matti, et al.
Published: (2026)
Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
by: Azzarelli, Adrian, et al.
Published: (2026)
by: Azzarelli, Adrian, et al.
Published: (2026)
SIG-Chat: Spatial Intent-Guided Conversational Gesture Generation Involving How, When and Where
by: Huang, Yiheng, et al.
Published: (2025)
by: Huang, Yiheng, et al.
Published: (2025)
Representing Long Volumetric Video with Temporal Gaussian Hierarchy
by: Xu, Zhen, et al.
Published: (2024)
by: Xu, Zhen, et al.
Published: (2024)
On Copyright Risks of Text-to-Image Diffusion Models
by: Zhang, Yang, et al.
Published: (2023)
by: Zhang, Yang, et al.
Published: (2023)
Automatic Camera Trajectory Control with Enhanced Immersion for Virtual Cinematography
by: Wu, Xinyi, et al.
Published: (2023)
by: Wu, Xinyi, et al.
Published: (2023)
Real-Time Interactive Hybrid Ocean: Spectrum-Consistent Wave Particle-FFT Coupling
by: Xue, Shengze, et al.
Published: (2025)
by: Xue, Shengze, et al.
Published: (2025)
Think2Sing: Orchestrating Structured Motion Subtitles for Singing-Driven 3D Head Animation
by: Huang, Zikai, et al.
Published: (2025)
by: Huang, Zikai, et al.
Published: (2025)
From Code to Canvas
by: Werner, Bernhard O.
Published: (2025)
by: Werner, Bernhard O.
Published: (2025)
Neural Network-Based Tracking and 3D Reconstruction of Baseball Pitch Trajectories from Single-View 2D Video
by: Hsieh, Jhen
Published: (2024)
by: Hsieh, Jhen
Published: (2024)
Incorporating dense metric depth into neural 3D representations for view synthesis and relighting
by: Chaudhury, Arkadeep Narayan, et al.
Published: (2024)
by: Chaudhury, Arkadeep Narayan, et al.
Published: (2024)
FastMap: Revisiting Structure from Motion through First-Order Optimization
by: Li, Jiahao, et al.
Published: (2025)
by: Li, Jiahao, et al.
Published: (2025)
CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting
by: Yin, Daheng, et al.
Published: (2026)
by: Yin, Daheng, et al.
Published: (2026)
Towards Interactive Multimodal Representation of ML Functions for Human Understanding of ML
by: Wang, Bokang, et al.
Published: (2026)
by: Wang, Bokang, et al.
Published: (2026)
Design of a UE5-based digital twin platform
by: Lyu, Shaoqiu, et al.
Published: (2024)
by: Lyu, Shaoqiu, et al.
Published: (2024)
Real-time 3D Light-field Viewing with Eye-tracking on Conventional Displays
by: Pham, Trung Hieu, et al.
Published: (2025)
by: Pham, Trung Hieu, et al.
Published: (2025)
"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
by: Yuan, Lin-Ping, et al.
Published: (2025)
by: Yuan, Lin-Ping, et al.
Published: (2025)
ScaleTrotter: Illustrative Visual Travels Across Negative Scales
by: Halladjian, Sarkis, et al.
Published: (2019)
by: Halladjian, Sarkis, et al.
Published: (2019)
Photoshop Batch Rendering Using Actions for Stylistic Video Editing
by: De La Fuente, Tessa
Published: (2025)
by: De La Fuente, Tessa
Published: (2025)
Resolution deficits drive simulator sickness and compromise reading performance in virtual environments
by: Wang, Jialin, et al.
Published: (2026)
by: Wang, Jialin, et al.
Published: (2026)
Coordinated 2D-3D Visualization of Volumetric Medical Data in XR with Multimodal Interactions
by: Liu, Qixuan, et al.
Published: (2025)
by: Liu, Qixuan, et al.
Published: (2025)
The perceptual gap between video see-through displays and natural human vision
by: Wang, Jialin, et al.
Published: (2026)
by: Wang, Jialin, et al.
Published: (2026)
Similar Items
-
Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion
by: Guizilini, Vitor, et al.
Published: (2025) -
GTLR-GS: Geometry-Texture Aware LiDAR-Regularized 3D Gaussian Splatting for Realistic Scene Reconstruction
by: Fang, Yan, et al.
Published: (2026) -
ReFiNe: Recursive Field Networks for Cross-modal Multi-scene Representation
by: Zakharov, Sergey, et al.
Published: (2024) -
Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
by: Zhou, Yifan, et al.
Published: (2025) -
L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery
by: Tsai, Yi-Zhen, et al.
Published: (2025)