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Bibliographic Details
Main Authors: Bahrami, Sam, Campbell, Dylan
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.03713
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author Bahrami, Sam
Campbell, Dylan
author_facet Bahrami, Sam
Campbell, Dylan
contents Feed-forward 3D reconstruction methods aim to predict the 3D structure of a scene directly from input images, providing a faster alternative to per-scene optimization approaches. Significant progress has been made in single-view and few-view reconstruction using learned priors that infer object shape and appearance, even for unobserved regions. However, there is substantial potential to enhance these methods by better leveraging information from multiple views when available. To address this, we propose a few-view reconstruction model that more effectively harnesses multi-view information. Our approach introduces a simple mechanism that connects the 3D representation with pixel rays from the input views, allowing for preferential sharing of information between nearby 3D locations and between 3D locations and nearby pixel rays. We achieve this by defining the 3D representation as a set of structured, feature-augmented lines; the PlückeRF representation. Using this representation, we demonstrate improvements in reconstruction quality over the equivalent triplane representation and state-of-the-art feedforward reconstruction methods.
format Preprint
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institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PlückeRF: A Line-based 3D Representation for Few-view Reconstruction
Bahrami, Sam
Campbell, Dylan
Computer Vision and Pattern Recognition
Feed-forward 3D reconstruction methods aim to predict the 3D structure of a scene directly from input images, providing a faster alternative to per-scene optimization approaches. Significant progress has been made in single-view and few-view reconstruction using learned priors that infer object shape and appearance, even for unobserved regions. However, there is substantial potential to enhance these methods by better leveraging information from multiple views when available. To address this, we propose a few-view reconstruction model that more effectively harnesses multi-view information. Our approach introduces a simple mechanism that connects the 3D representation with pixel rays from the input views, allowing for preferential sharing of information between nearby 3D locations and between 3D locations and nearby pixel rays. We achieve this by defining the 3D representation as a set of structured, feature-augmented lines; the PlückeRF representation. Using this representation, we demonstrate improvements in reconstruction quality over the equivalent triplane representation and state-of-the-art feedforward reconstruction methods.
title PlückeRF: A Line-based 3D Representation for Few-view Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.03713