A Statistics-Driven Differentiable Approach for Sound Texture Synthesis and Analysis

Fuente: arXiv
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Autori principali: Gutiérrez, Esteban, Font, Frederic, Serra, Xavier, Wyse, Lonce
Natura: Preprint
Pubblicazione: 2025
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author Gutiérrez, Esteban
Font, Frederic
Serra, Xavier
Wyse, Lonce
author_facet Gutiérrez, Esteban
Font, Frederic
Serra, Xavier
Wyse, Lonce
contents In this work, we introduce TexStat, a novel loss function specifically designed for the analysis and synthesis of texture sounds characterized by stochastic structure and perceptual stationarity. Drawing inspiration from the statistical and perceptual framework of McDermott and Simoncelli, TexStat identifies similarities between signals belonging to the same texture category without relying on temporal structure. We also propose using TexStat as a validation metric alongside Frechet Audio Distances (FAD) to evaluate texture sound synthesis models. In addition to TexStat, we present TexEnv, an efficient, lightweight and differentiable texture sound synthesizer that generates audio by imposing amplitude envelopes on filtered noise. We further integrate these components into TexDSP, a DDSP-inspired generative model tailored for texture sounds. Through extensive experiments across various texture sound types, we demonstrate that TexStat is perceptually meaningful, time-invariant, and robust to noise, features that make it effective both as a loss function for generative tasks and as a validation metric. All tools and code are provided as open-source contributions and our PyTorch implementations are efficient, differentiable, and highly configurable, enabling its use in both generative tasks and as a perceptually grounded evaluation metric.
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id arxiv_https___arxiv_org_abs_2506_04073
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Statistics-Driven Differentiable Approach for Sound Texture Synthesis and Analysis
Gutiérrez, Esteban
Font, Frederic
Serra, Xavier
Wyse, Lonce
Sound
Audio and Speech Processing
In this work, we introduce TexStat, a novel loss function specifically designed for the analysis and synthesis of texture sounds characterized by stochastic structure and perceptual stationarity. Drawing inspiration from the statistical and perceptual framework of McDermott and Simoncelli, TexStat identifies similarities between signals belonging to the same texture category without relying on temporal structure. We also propose using TexStat as a validation metric alongside Frechet Audio Distances (FAD) to evaluate texture sound synthesis models. In addition to TexStat, we present TexEnv, an efficient, lightweight and differentiable texture sound synthesizer that generates audio by imposing amplitude envelopes on filtered noise. We further integrate these components into TexDSP, a DDSP-inspired generative model tailored for texture sounds. Through extensive experiments across various texture sound types, we demonstrate that TexStat is perceptually meaningful, time-invariant, and robust to noise, features that make it effective both as a loss function for generative tasks and as a validation metric. All tools and code are provided as open-source contributions and our PyTorch implementations are efficient, differentiable, and highly configurable, enabling its use in both generative tasks and as a perceptually grounded evaluation metric.
title A Statistics-Driven Differentiable Approach for Sound Texture Synthesis and Analysis
topic Sound
Audio and Speech Processing
url https://arxiv.org/abs/2506.04073