Splatting Physical Scenes: End-to-End Real-to-Sim from Imperfect Robot Data

Fuente: arXiv
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Bibliographic Details
Main Authors: Moran, Ben, Comi, Mauro, Byravan, Arunkumar, Bohez, Steven, Erez, Tom, Li, Zhibin, Hasenclever, Leonard
Format: Preprint
Published: 2025
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author Moran, Ben
Comi, Mauro
Byravan, Arunkumar
Bohez, Steven
Erez, Tom
Li, Zhibin
Hasenclever, Leonard
author_facet Moran, Ben
Comi, Mauro
Byravan, Arunkumar
Bohez, Steven
Erez, Tom
Li, Zhibin
Hasenclever, Leonard
contents Creating accurate, physical simulations directly from real-world robot motion holds great value for safe, scalable, and affordable robot learning, yet remains exceptionally challenging. Real robot data suffers from occlusions, noisy camera poses, dynamic scene elements, which hinder the creation of geometrically accurate and photorealistic digital twins of unseen objects. We introduce a novel real-to-sim framework tackling all these challenges at once. Our key insight is a hybrid scene representation merging the photorealistic rendering of 3D Gaussian Splatting with explicit object meshes suitable for physics simulation within a single representation. We propose an end-to-end optimization pipeline that leverages differentiable rendering and differentiable physics within MuJoCo to jointly refine all scene components - from object geometry and appearance to robot poses and physical parameters - directly from raw and imprecise robot trajectories. This unified optimization allows us to simultaneously achieve high-fidelity object mesh reconstruction, generate photorealistic novel views, and perform annotation-free robot pose calibration. We demonstrate the effectiveness of our approach both in simulation and on challenging real-world sequences using an ALOHA 2 bi-manual manipulator, enabling more practical and robust real-to-simulation pipelines.
format Preprint
id arxiv_https___arxiv_org_abs_2506_04120
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Splatting Physical Scenes: End-to-End Real-to-Sim from Imperfect Robot Data
Moran, Ben
Comi, Mauro
Byravan, Arunkumar
Bohez, Steven
Erez, Tom
Li, Zhibin
Hasenclever, Leonard
Robotics
Graphics
Creating accurate, physical simulations directly from real-world robot motion holds great value for safe, scalable, and affordable robot learning, yet remains exceptionally challenging. Real robot data suffers from occlusions, noisy camera poses, dynamic scene elements, which hinder the creation of geometrically accurate and photorealistic digital twins of unseen objects. We introduce a novel real-to-sim framework tackling all these challenges at once. Our key insight is a hybrid scene representation merging the photorealistic rendering of 3D Gaussian Splatting with explicit object meshes suitable for physics simulation within a single representation. We propose an end-to-end optimization pipeline that leverages differentiable rendering and differentiable physics within MuJoCo to jointly refine all scene components - from object geometry and appearance to robot poses and physical parameters - directly from raw and imprecise robot trajectories. This unified optimization allows us to simultaneously achieve high-fidelity object mesh reconstruction, generate photorealistic novel views, and perform annotation-free robot pose calibration. We demonstrate the effectiveness of our approach both in simulation and on challenging real-world sequences using an ALOHA 2 bi-manual manipulator, enabling more practical and robust real-to-simulation pipelines.
title Splatting Physical Scenes: End-to-End Real-to-Sim from Imperfect Robot Data
topic Robotics
Graphics
url https://arxiv.org/abs/2506.04120