Can Users Fix Algorithms? A Game-Theoretic Analysis of Collective Content Amplification in Recommender Systems

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Auteurs principaux: Fedorova, Ekaterina, Kitch, Madeline, Podimata, Chara
Format: Preprint
Publié: 2025
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author Fedorova, Ekaterina
Kitch, Madeline
Podimata, Chara
author_facet Fedorova, Ekaterina
Kitch, Madeline
Podimata, Chara
contents Users of social media platforms based on recommendation systems (e.g. TikTok, X, YouTube) strategically interact with platform content to influence future recommendations. On some such platforms, users have been documented to form large-scale grassroots movements encouraging others to purposefully interact with algorithmically suppressed content in order to counteractively ``boost'' its recommendation. However, despite widespread documentation of this phenomenon, there is little theoretical work analyzing its impact on the platform or users themselves. We study a game between users and a RecSys, where users (potentially strategically) interact with the content available to them, and the RecSys -- limited by preference learning ability -- provides each user her approximately most-preferred item. We compare recommendations and social welfare when users interact with content according to their personal interests and when a collective of users intentionally interacts with an otherwise suppressed item. We provide sufficient conditions to ensure a pareto improvement in recommendations and strict increases in user social welfare under collective interaction, and provide a robust algorithm to find an effective collective strategy. Interestingly, despite the intended algorithmic protest of these movements, we show that for commonly assumed recommender utility functions, effective collective strategies also improve the utility of the RecSys. Our theoretical analysis is complemented by empirical results of effective collective interaction strategies on the GoodReads dataset and an online survey on how real-world users attempt to influence others' recommendations on RecSys platforms. Our findings examine how and when platforms' recommendation algorithms may incentivize users to collectivize and interact with content in algorithmic protest as well as what this collectivization means for the platform.
format Preprint
id arxiv_https___arxiv_org_abs_2506_04525
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Can Users Fix Algorithms? A Game-Theoretic Analysis of Collective Content Amplification in Recommender Systems
Fedorova, Ekaterina
Kitch, Madeline
Podimata, Chara
Computer Science and Game Theory
Computers and Society
Human-Computer Interaction
Information Retrieval
Social and Information Networks
Users of social media platforms based on recommendation systems (e.g. TikTok, X, YouTube) strategically interact with platform content to influence future recommendations. On some such platforms, users have been documented to form large-scale grassroots movements encouraging others to purposefully interact with algorithmically suppressed content in order to counteractively ``boost'' its recommendation. However, despite widespread documentation of this phenomenon, there is little theoretical work analyzing its impact on the platform or users themselves. We study a game between users and a RecSys, where users (potentially strategically) interact with the content available to them, and the RecSys -- limited by preference learning ability -- provides each user her approximately most-preferred item. We compare recommendations and social welfare when users interact with content according to their personal interests and when a collective of users intentionally interacts with an otherwise suppressed item. We provide sufficient conditions to ensure a pareto improvement in recommendations and strict increases in user social welfare under collective interaction, and provide a robust algorithm to find an effective collective strategy. Interestingly, despite the intended algorithmic protest of these movements, we show that for commonly assumed recommender utility functions, effective collective strategies also improve the utility of the RecSys. Our theoretical analysis is complemented by empirical results of effective collective interaction strategies on the GoodReads dataset and an online survey on how real-world users attempt to influence others' recommendations on RecSys platforms. Our findings examine how and when platforms' recommendation algorithms may incentivize users to collectivize and interact with content in algorithmic protest as well as what this collectivization means for the platform.
title Can Users Fix Algorithms? A Game-Theoretic Analysis of Collective Content Amplification in Recommender Systems
topic Computer Science and Game Theory
Computers and Society
Human-Computer Interaction
Information Retrieval
Social and Information Networks
url https://arxiv.org/abs/2506.04525