Handle-based Mesh Deformation Guided By Vision Language Model

Fuente: arXiv
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Main Authors: Sun, Xingpeng, Jia, Shiyang, Pan, Zherong, Wu, Kui, Bera, Aniket
Format: Preprint
Published: 2025
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author Sun, Xingpeng
Jia, Shiyang
Pan, Zherong
Wu, Kui
Bera, Aniket
author_facet Sun, Xingpeng
Jia, Shiyang
Pan, Zherong
Wu, Kui
Bera, Aniket
contents Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To address these limitations, we introduce a training-free, handle-based mesh deformation method. % Our core idea is to leverage a Vision-Language Model (VLM) to interpret and manipulate a handle-based interface through prompt engineering. We begin by applying cone singularity detection to identify a sparse set of potential handles. The VLM is then prompted to select both the deformable sub-parts of the mesh and the handles that best align with user instructions. Subsequently, we query the desired deformed positions of the selected handles in screen space. To reduce uncertainty inherent in VLM predictions, we aggregate the results from multiple camera views using a novel multi-view voting scheme. % Across a suite of benchmarks, our method produces deformations that align more closely with user intent, as measured by CLIP and GPTEval3D scores, while introducing low distortion -- quantified via membrane energy. In summary, our approach is training-free, highly automated, and consistently delivers high-quality mesh deformations.
format Preprint
id arxiv_https___arxiv_org_abs_2506_04562
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Handle-based Mesh Deformation Guided By Vision Language Model
Sun, Xingpeng
Jia, Shiyang
Pan, Zherong
Wu, Kui
Bera, Aniket
Graphics
Computer Vision and Pattern Recognition
Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To address these limitations, we introduce a training-free, handle-based mesh deformation method. % Our core idea is to leverage a Vision-Language Model (VLM) to interpret and manipulate a handle-based interface through prompt engineering. We begin by applying cone singularity detection to identify a sparse set of potential handles. The VLM is then prompted to select both the deformable sub-parts of the mesh and the handles that best align with user instructions. Subsequently, we query the desired deformed positions of the selected handles in screen space. To reduce uncertainty inherent in VLM predictions, we aggregate the results from multiple camera views using a novel multi-view voting scheme. % Across a suite of benchmarks, our method produces deformations that align more closely with user intent, as measured by CLIP and GPTEval3D scores, while introducing low distortion -- quantified via membrane energy. In summary, our approach is training-free, highly automated, and consistently delivers high-quality mesh deformations.
title Handle-based Mesh Deformation Guided By Vision Language Model
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.04562