UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting

Fuente: arXiv
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Autori principali: Choi, Jaehoon, Jung, Dongki, Maxey, Christopher, Lee, Yonghan, Eum, Sungmin, Manocha, Dinesh, Kwon, Heesung
Natura: Preprint
Pubblicazione: 2025
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author Choi, Jaehoon
Jung, Dongki
Maxey, Christopher
Lee, Yonghan
Eum, Sungmin
Manocha, Dinesh
Kwon, Heesung
author_facet Choi, Jaehoon
Jung, Dongki
Maxey, Christopher
Lee, Yonghan
Eum, Sungmin
Manocha, Dinesh
Kwon, Heesung
contents Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving monocular camera setups, top-down perspective, and multiple small, moving humans, which are not adequately represented in existing datasets. In this work, we introduce UAV4D, a framework for enabling photorealistic rendering for dynamic real-world scenes captured by UAVs. Specifically, we address the challenge of reconstructing dynamic scenes with multiple moving pedestrians from monocular video data without the need for additional sensors. We use a combination of a 3D foundation model and a human mesh reconstruction model to reconstruct both the scene background and humans. We propose a novel approach to resolve the scene scale ambiguity and place both humans and the scene in world coordinates by identifying human-scene contact points. Additionally, we exploit the SMPL model and background mesh to initialize Gaussian splats, enabling holistic scene rendering. We evaluated our method on three complex UAV-captured datasets: VisDrone, Manipal-UAV, and Okutama-Action, each with distinct characteristics and 10~50 humans. Our results demonstrate the benefits of our approach over existing methods in novel view synthesis, achieving a 1.5 dB PSNR improvement and superior visual sharpness.
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id arxiv_https___arxiv_org_abs_2506_05011
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting
Choi, Jaehoon
Jung, Dongki
Maxey, Christopher
Lee, Yonghan
Eum, Sungmin
Manocha, Dinesh
Kwon, Heesung
Computer Vision and Pattern Recognition
Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving monocular camera setups, top-down perspective, and multiple small, moving humans, which are not adequately represented in existing datasets. In this work, we introduce UAV4D, a framework for enabling photorealistic rendering for dynamic real-world scenes captured by UAVs. Specifically, we address the challenge of reconstructing dynamic scenes with multiple moving pedestrians from monocular video data without the need for additional sensors. We use a combination of a 3D foundation model and a human mesh reconstruction model to reconstruct both the scene background and humans. We propose a novel approach to resolve the scene scale ambiguity and place both humans and the scene in world coordinates by identifying human-scene contact points. Additionally, we exploit the SMPL model and background mesh to initialize Gaussian splats, enabling holistic scene rendering. We evaluated our method on three complex UAV-captured datasets: VisDrone, Manipal-UAV, and Okutama-Action, each with distinct characteristics and 10~50 humans. Our results demonstrate the benefits of our approach over existing methods in novel view synthesis, achieving a 1.5 dB PSNR improvement and superior visual sharpness.
title UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.05011