UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Choi, Jaehoon, Jung, Dongki, Maxey, Christopher, Lee, Yonghan, Eum, Sungmin, Manocha, Dinesh, Kwon, Heesung |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting
by: Choi, Jaehoon, et al.
Published: (2025)
by: Choi, Jaehoon, et al.
Published: (2025)
MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistency
by: Jung, Dongki, et al.
Published: (2025)
by: Jung, Dongki, et al.
Published: (2025)
TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes
by: Maxey, Christopher, et al.
Published: (2024)
by: Maxey, Christopher, et al.
Published: (2024)
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
by: Choi, Jaehoon, et al.
Published: (2024)
by: Choi, Jaehoon, et al.
Published: (2024)
Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering
by: Lee, Yonghan, et al.
Published: (2024)
by: Lee, Yonghan, et al.
Published: (2024)
IM360: Large-scale Indoor Mapping with 360 Cameras
by: Jung, Dongki, et al.
Published: (2025)
by: Jung, Dongki, et al.
Published: (2025)
RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimization
by: Jung, Dongki, et al.
Published: (2025)
by: Jung, Dongki, et al.
Published: (2025)
PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting
by: Qureshi, Adil, et al.
Published: (2026)
by: Qureshi, Adil, et al.
Published: (2026)
Coarse-to-Fine Hierarchical Alignment for UAV-based Human Detection using Diffusion Models
by: Li, Wenda, et al.
Published: (2025)
by: Li, Wenda, et al.
Published: (2025)
Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning
by: Lee, Yonghan, et al.
Published: (2026)
by: Lee, Yonghan, et al.
Published: (2026)
EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching
by: Jung, Dongki, et al.
Published: (2025)
by: Jung, Dongki, et al.
Published: (2025)
SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting
by: Lee, Yonghan, et al.
Published: (2025)
by: Lee, Yonghan, et al.
Published: (2025)
Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation
by: Chopra, Samarth, et al.
Published: (2025)
by: Chopra, Samarth, et al.
Published: (2025)
Wid3R: Wide Field-of-View 3D Reconstruction via Camera Model Conditioning
by: Jung, Dongki, et al.
Published: (2026)
by: Jung, Dongki, et al.
Published: (2026)
Generative Spatiotemporal Data Augmentation
by: Zhou, Jinfan, et al.
Published: (2025)
by: Zhou, Jinfan, et al.
Published: (2025)
SynPlay: Large-Scale Synthetic Human Data with Real-World Diversity for Aerial-View Perception
by: Yim, Jinsub, et al.
Published: (2024)
by: Yim, Jinsub, et al.
Published: (2024)
FALCON: Future-Aware Learning with Contextual Object-Centric Pretraining for UAV Action Recognition
by: Xian, Ruiqi, et al.
Published: (2024)
by: Xian, Ruiqi, et al.
Published: (2024)
AutoComPose: Automatic Generation of Pose Transition Descriptions for Composed Pose Retrieval Using Multimodal LLMs
by: Shen, Yi-Ting, et al.
Published: (2025)
by: Shen, Yi-Ting, et al.
Published: (2025)
Large-scale Photorealistic Outdoor 3D Scene Reconstruction from UAV Imagery Using Gaussian Splatting Techniques
by: Maikos, Christos, et al.
Published: (2026)
by: Maikos, Christos, et al.
Published: (2026)
PhysGS: Bayesian-Inferred Gaussian Splatting for Physical Property Estimation
by: Chopra, Samarth, et al.
Published: (2025)
by: Chopra, Samarth, et al.
Published: (2025)
OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering
by: Ye, Jingrui, et al.
Published: (2024)
by: Ye, Jingrui, et al.
Published: (2024)
ClothingTwin: Reconstructing Inner and Outer Layers of Clothing Using 3D Gaussian Splatting
by: Munkyung Jung, et al.
Published: (2025)
by: Munkyung Jung, et al.
Published: (2025)
HighlightMe: Detecting Highlights from Human-Centric Videos
by: Bhattacharya, Uttaran, et al.
Published: (2021)
by: Bhattacharya, Uttaran, et al.
Published: (2021)
Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting
by: Wang, Weiquan, et al.
Published: (2026)
by: Wang, Weiquan, et al.
Published: (2026)
AG-CVG: Coverage Planning with a Mobile Recharging UGV and an Energy-Constrained UAV
by: Karapetyan, Nare, et al.
Published: (2023)
by: Karapetyan, Nare, et al.
Published: (2023)
Zero-Shot UAV Navigation in Forests via Relightable 3D Gaussian Splatting
by: Lv, Zinan, et al.
Published: (2026)
by: Lv, Zinan, et al.
Published: (2026)
Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering
by: Choi, Euntae, et al.
Published: (2024)
by: Choi, Euntae, et al.
Published: (2024)
Diversifying Human Pose in Synthetic Data for Aerial-view Human Detection
by: Shen, Yi-Ting, et al.
Published: (2024)
by: Shen, Yi-Ting, et al.
Published: (2024)
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
by: Yuan, Yuheng, et al.
Published: (2025)
by: Yuan, Yuheng, et al.
Published: (2025)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
Recovering the 3D UUV Position using UAV Imagery in Shallow-Water Environments
by: Đuraš, Antun, et al.
Published: (2024)
by: Đuraš, Antun, et al.
Published: (2024)
Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering
by: Wang, Weiquan, et al.
Published: (2026)
by: Wang, Weiquan, et al.
Published: (2026)
Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting
by: Li, Chengqi, et al.
Published: (2025)
by: Li, Chengqi, et al.
Published: (2025)
4D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting
by: Wu, Chun-Tin, et al.
Published: (2025)
by: Wu, Chun-Tin, et al.
Published: (2025)
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
by: Franke, Linus, et al.
Published: (2024)
by: Franke, Linus, et al.
Published: (2024)
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering
by: Yan, Zhiwen, et al.
Published: (2023)
by: Yan, Zhiwen, et al.
Published: (2023)
Debiased Front-Door Learners for Heterogeneous Effects
by: Jung, Yonghan
Published: (2025)
by: Jung, Yonghan
Published: (2025)
FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
by: Seo, Yunji, et al.
Published: (2024)
by: Seo, Yunji, et al.
Published: (2024)
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
by: Moreau, Arthur, et al.
Published: (2023)
by: Moreau, Arthur, et al.
Published: (2023)
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
by: Pang, Haokai, et al.
Published: (2023)
by: Pang, Haokai, et al.
Published: (2023)
Similar Items
-
UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting
by: Choi, Jaehoon, et al.
Published: (2025) -
MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistency
by: Jung, Dongki, et al.
Published: (2025) -
TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes
by: Maxey, Christopher, et al.
Published: (2024) -
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
by: Choi, Jaehoon, et al.
Published: (2024) -
Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering
by: Lee, Yonghan, et al.
Published: (2024)