Saved in:
Bibliographic Details
Main Authors: Dolhasz, Alan, Ma, Chen, Gausebeck, Dave, Chen, Kevin, Miller, Gregor, Hayne, Lucas, Hovden, Gunnar, Sabik, Azwad, Brandt, Olaf, Slavcheva, Mira
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.05338
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • We present a pipeline for generating defurnished replicas of indoor spaces represented as textured meshes and corresponding multi-view panoramic images. To achieve this, we first segment and remove furniture from the mesh representation, extend planes, and fill holes, obtaining a simplified defurnished mesh (SDM). This SDM acts as an ``X-ray'' of the scene's underlying structure, guiding the defurnishing process. We extract Canny edges from depth and normal images rendered from the SDM. We then use these as a guide to remove the furniture from panorama images via ControlNet inpainting. This control signal ensures the availability of global geometric information that may be hidden from a particular panoramic view by the furniture being removed. The inpainted panoramas are used to texture the mesh. We show that our approach produces higher quality assets than methods that rely on neural radiance fields, which tend to produce blurry low-resolution images, or RGB-D inpainting, which is highly susceptible to hallucinations.