Gen4D: Synthesizing Humans and Scenes in the Wild

Fuente: arXiv
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Autores principales: Bright, Jerrin, Wang, Zhibo, Chen, Yuhao, Rambhatla, Sirisha, Zelek, John, Clausi, David
Formato: Preprint
Publicado: 2025
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author Bright, Jerrin
Wang, Zhibo
Chen, Yuhao
Rambhatla, Sirisha
Zelek, John
Clausi, David
author_facet Bright, Jerrin
Wang, Zhibo
Chen, Yuhao
Rambhatla, Sirisha
Zelek, John
Clausi, David
contents Lack of input data for in-the-wild activities often results in low performance across various computer vision tasks. This challenge is particularly pronounced in uncommon human-centric domains like sports, where real-world data collection is complex and impractical. While synthetic datasets offer a promising alternative, existing approaches typically suffer from limited diversity in human appearance, motion, and scene composition due to their reliance on rigid asset libraries and hand-crafted rendering pipelines. To address this, we introduce Gen4D, a fully automated pipeline for generating diverse and photorealistic 4D human animations. Gen4D integrates expert-driven motion encoding, prompt-guided avatar generation using diffusion-based Gaussian splatting, and human-aware background synthesis to produce highly varied and lifelike human sequences. Based on Gen4D, we present SportPAL, a large-scale synthetic dataset spanning three sports: baseball, icehockey, and soccer. Together, Gen4D and SportPAL provide a scalable foundation for constructing synthetic datasets tailored to in-the-wild human-centric vision tasks, with no need for manual 3D modeling or scene design.
format Preprint
id arxiv_https___arxiv_org_abs_2506_05397
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Gen4D: Synthesizing Humans and Scenes in the Wild
Bright, Jerrin
Wang, Zhibo
Chen, Yuhao
Rambhatla, Sirisha
Zelek, John
Clausi, David
Graphics
Artificial Intelligence
Lack of input data for in-the-wild activities often results in low performance across various computer vision tasks. This challenge is particularly pronounced in uncommon human-centric domains like sports, where real-world data collection is complex and impractical. While synthetic datasets offer a promising alternative, existing approaches typically suffer from limited diversity in human appearance, motion, and scene composition due to their reliance on rigid asset libraries and hand-crafted rendering pipelines. To address this, we introduce Gen4D, a fully automated pipeline for generating diverse and photorealistic 4D human animations. Gen4D integrates expert-driven motion encoding, prompt-guided avatar generation using diffusion-based Gaussian splatting, and human-aware background synthesis to produce highly varied and lifelike human sequences. Based on Gen4D, we present SportPAL, a large-scale synthetic dataset spanning three sports: baseball, icehockey, and soccer. Together, Gen4D and SportPAL provide a scalable foundation for constructing synthetic datasets tailored to in-the-wild human-centric vision tasks, with no need for manual 3D modeling or scene design.
title Gen4D: Synthesizing Humans and Scenes in the Wild
topic Graphics
Artificial Intelligence
url https://arxiv.org/abs/2506.05397