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Autori principali: Luo, Ronaldo, Liang, Gary, Liu, Cindy, Kabbara, Adam, Bakhtawar, Minahil, Kim, Kina, Guerzhoy, Michael
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2506.05415
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author Luo, Ronaldo
Liang, Gary
Liu, Cindy
Kabbara, Adam
Bakhtawar, Minahil
Kim, Kina
Guerzhoy, Michael
author_facet Luo, Ronaldo
Liang, Gary
Liu, Cindy
Kabbara, Adam
Bakhtawar, Minahil
Kim, Kina
Guerzhoy, Michael
contents We explore automatically predicting which Wordle games Reddit users find amusing. We scrape approximately 80k reactions by Reddit users to Wordle games from Reddit, classify the reactions as expressing amusement or not using OpenAI's GPT-3.5 using few-shot prompting, and verify that GPT-3.5's labels roughly correspond to human labels. We then extract features from Wordle games that can predict user amusement. We demonstrate that the features indeed provide a (weak) signal that predicts user amusement as predicted by GPT-3.5. Our results indicate that user amusement at Wordle games can be predicted computationally to some extent. We explore which features of the game contribute to user amusement. We find that user amusement is predictable, indicating a measurable aspect of creativity infused into Wordle games through humor.
format Preprint
id arxiv_https___arxiv_org_abs_2506_05415
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Automatically Detecting Amusing Games in Wordle
Luo, Ronaldo
Liang, Gary
Liu, Cindy
Kabbara, Adam
Bakhtawar, Minahil
Kim, Kina
Guerzhoy, Michael
Computation and Language
We explore automatically predicting which Wordle games Reddit users find amusing. We scrape approximately 80k reactions by Reddit users to Wordle games from Reddit, classify the reactions as expressing amusement or not using OpenAI's GPT-3.5 using few-shot prompting, and verify that GPT-3.5's labels roughly correspond to human labels. We then extract features from Wordle games that can predict user amusement. We demonstrate that the features indeed provide a (weak) signal that predicts user amusement as predicted by GPT-3.5. Our results indicate that user amusement at Wordle games can be predicted computationally to some extent. We explore which features of the game contribute to user amusement. We find that user amusement is predictable, indicating a measurable aspect of creativity infused into Wordle games through humor.
title Automatically Detecting Amusing Games in Wordle
topic Computation and Language
url https://arxiv.org/abs/2506.05415