Where Is The Ball: 3D Ball Trajectory Estimation From 2D Monocular Tracking

Fuente: arXiv
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Main Authors: Ponglertnapakorn, Puntawat, Suwajanakorn, Supasorn
Format: Preprint
Published: 2025
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author Ponglertnapakorn, Puntawat
Suwajanakorn, Supasorn
author_facet Ponglertnapakorn, Puntawat
Suwajanakorn, Supasorn
contents We present a method for 3D ball trajectory estimation from a 2D tracking sequence. To overcome the ambiguity in 3D from 2D estimation, we design an LSTM-based pipeline that utilizes a novel canonical 3D representation that is independent of the camera's location to handle arbitrary views and a series of intermediate representations that encourage crucial invariance and reprojection consistency. We evaluated our method on four synthetic and three real datasets and conducted extensive ablation studies on our design choices. Despite training solely on simulated data, our method achieves state-of-the-art performance and can generalize to real-world scenarios with multiple trajectories, opening up a range of applications in sport analysis and virtual replay. Please visit our page: https://where-is-the-ball.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2506_05763
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Where Is The Ball: 3D Ball Trajectory Estimation From 2D Monocular Tracking
Ponglertnapakorn, Puntawat
Suwajanakorn, Supasorn
Computer Vision and Pattern Recognition
We present a method for 3D ball trajectory estimation from a 2D tracking sequence. To overcome the ambiguity in 3D from 2D estimation, we design an LSTM-based pipeline that utilizes a novel canonical 3D representation that is independent of the camera's location to handle arbitrary views and a series of intermediate representations that encourage crucial invariance and reprojection consistency. We evaluated our method on four synthetic and three real datasets and conducted extensive ablation studies on our design choices. Despite training solely on simulated data, our method achieves state-of-the-art performance and can generalize to real-world scenarios with multiple trajectories, opening up a range of applications in sport analysis and virtual replay. Please visit our page: https://where-is-the-ball.github.io.
title Where Is The Ball: 3D Ball Trajectory Estimation From 2D Monocular Tracking
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.05763