Modeling human reputation-seeking behavior in a spatio-temporally complex public good provision game

Fuente: arXiv
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Hauptverfasser: Hughes, Edward, Zhu, Tina O., Chadwick, Martin J., Koster, Raphael, Castañeda, Antonio García, Beattie, Charles, Graepel, Thore, Botvinick, Matthew M., Leibo, Joel Z.
Format: Preprint
Veröffentlicht: 2025
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author Hughes, Edward
Zhu, Tina O.
Chadwick, Martin J.
Koster, Raphael
Castañeda, Antonio García
Beattie, Charles
Graepel, Thore
Botvinick, Matthew M.
Leibo, Joel Z.
author_facet Hughes, Edward
Zhu, Tina O.
Chadwick, Martin J.
Koster, Raphael
Castañeda, Antonio García
Beattie, Charles
Graepel, Thore
Botvinick, Matthew M.
Leibo, Joel Z.
contents Multi-agent reinforcement learning algorithms are useful for simulating social behavior in settings that are too complex for other theoretical approaches like game theory. However, they have not yet been empirically supported by laboratory experiments with real human participants. In this work we demonstrate how multi-agent reinforcement learning can model group behavior in a spatially and temporally complex public good provision game called Clean Up. We show that human groups succeed in Clean Up when they can see who is who and track reputations over time but fail under conditions of anonymity. A new multi-agent reinforcement learning model of reputation-based cooperation demonstrates the same difference between identifiable and anonymous conditions. Furthermore, both human groups and artificial agent groups solve the problem via turn-taking despite other options being available. Our results highlight the benefits of using multi-agent reinforcement learning to model human social behavior in complex environments.
format Preprint
id arxiv_https___arxiv_org_abs_2506_06032
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Modeling human reputation-seeking behavior in a spatio-temporally complex public good provision game
Hughes, Edward
Zhu, Tina O.
Chadwick, Martin J.
Koster, Raphael
Castañeda, Antonio García
Beattie, Charles
Graepel, Thore
Botvinick, Matthew M.
Leibo, Joel Z.
Multiagent Systems
Multi-agent reinforcement learning algorithms are useful for simulating social behavior in settings that are too complex for other theoretical approaches like game theory. However, they have not yet been empirically supported by laboratory experiments with real human participants. In this work we demonstrate how multi-agent reinforcement learning can model group behavior in a spatially and temporally complex public good provision game called Clean Up. We show that human groups succeed in Clean Up when they can see who is who and track reputations over time but fail under conditions of anonymity. A new multi-agent reinforcement learning model of reputation-based cooperation demonstrates the same difference between identifiable and anonymous conditions. Furthermore, both human groups and artificial agent groups solve the problem via turn-taking despite other options being available. Our results highlight the benefits of using multi-agent reinforcement learning to model human social behavior in complex environments.
title Modeling human reputation-seeking behavior in a spatio-temporally complex public good provision game
topic Multiagent Systems
url https://arxiv.org/abs/2506.06032