About the Unreal

Fuente: arXiv
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Main Authors: Beverley, John, Logan, Jim, Smith, Barry
Format: Preprint
Published: 2025
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author Beverley, John
Logan, Jim
Smith, Barry
author_facet Beverley, John
Logan, Jim
Smith, Barry
contents This paper introduces a framework for representing information about entities that do not exist or may never exist, such as those involving fictional entities, blueprints, simulations, and future scenarios. Traditional approaches that introduce "dummy instances" or rely on modal logic are criticized, and a proposal is defended in which such cases are modeled using the intersections of actual types rather than specific non existent tokens. The paper positions itself within the Basic Formal Ontology and its realist commitments, emphasizing the importance of practical, implementable solutions over purely metaphysical or philosophical proposals, arguing that existing approaches to non existent entities either overcommit to metaphysical assumptions or introduce computational inefficiencies that hinder applications. By developing a structured ontology driven approach to unreal patterns, the paper aims to provide a useful and computationally viable means of handling references to hypothetical or non existent entities.
format Preprint
id arxiv_https___arxiv_org_abs_2506_06284
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle About the Unreal
Beverley, John
Logan, Jim
Smith, Barry
Artificial Intelligence
This paper introduces a framework for representing information about entities that do not exist or may never exist, such as those involving fictional entities, blueprints, simulations, and future scenarios. Traditional approaches that introduce "dummy instances" or rely on modal logic are criticized, and a proposal is defended in which such cases are modeled using the intersections of actual types rather than specific non existent tokens. The paper positions itself within the Basic Formal Ontology and its realist commitments, emphasizing the importance of practical, implementable solutions over purely metaphysical or philosophical proposals, arguing that existing approaches to non existent entities either overcommit to metaphysical assumptions or introduce computational inefficiencies that hinder applications. By developing a structured ontology driven approach to unreal patterns, the paper aims to provide a useful and computationally viable means of handling references to hypothetical or non existent entities.
title About the Unreal
topic Artificial Intelligence
url https://arxiv.org/abs/2506.06284