Saved in:
| Main Authors: | Lan, Lei, Lu, Zixuan, Yuan, Chun, Xu, Weiwei, Su, Hao, Wang, Huamin, Jiang, Chenfanfu, Yang, Yin |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2506.06494 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
by: Lan, Lei, et al.
Published: (2025)
by: Lan, Lei, et al.
Published: (2025)
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
by: Lan, Lei, et al.
Published: (2024)
by: Lan, Lei, et al.
Published: (2024)
Volumetric Homogenization for Knitwear Simulation
by: Yuan, Chun, et al.
Published: (2024)
by: Yuan, Chun, et al.
Published: (2024)
ElastoGen: 4D Generative Elastodynamics
by: Feng, Yutao, et al.
Published: (2024)
by: Feng, Yutao, et al.
Published: (2024)
Elastic Locomotion with Mixed Second-order Differentiation
by: Shen, Siyuan, et al.
Published: (2024)
by: Shen, Siyuan, et al.
Published: (2024)
PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF
by: Feng, Yutao, et al.
Published: (2023)
by: Feng, Yutao, et al.
Published: (2023)
XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity
by: Yu, Chang, et al.
Published: (2024)
by: Yu, Chang, et al.
Published: (2024)
Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
by: Guo, Dewen, et al.
Published: (2024)
by: Guo, Dewen, et al.
Published: (2024)
Substepping the Material Point Method
by: Jiang, Chenfanfu
Published: (2025)
by: Jiang, Chenfanfu
Published: (2025)
Adaptive GPU Kinetic Solver for Fluid-Granular Flows
by: Li, Xingqiao, et al.
Published: (2026)
by: Li, Xingqiao, et al.
Published: (2026)
Distributed Affine Body Dynamics with Adaptive Consensus
by: Liu, Jiafeng, et al.
Published: (2026)
by: Liu, Jiafeng, et al.
Published: (2026)
Progressing Level-of-Detail Animation of Volumetric Elastodynamics
by: Zhang, Jiayi Eris, et al.
Published: (2025)
by: Zhang, Jiayi Eris, et al.
Published: (2025)
MPM Lite: Linear Kernels and Integration without Particles
by: Feng, Xiang, et al.
Published: (2026)
by: Feng, Xiang, et al.
Published: (2026)
Subspace Mixed-FEM for Real-Time Heterogeneous Elastodynamics
by: Trusty, Ty, et al.
Published: (2024)
by: Trusty, Ty, et al.
Published: (2024)
Robust and Efficient Penetration-Free Elastodynamics without Barriers
by: Zheng, Juntian, et al.
Published: (2025)
by: Zheng, Juntian, et al.
Published: (2025)
Penetration-free Solid-Fluid Interaction on Shells and Rods
by: Sun, Yuchen, et al.
Published: (2025)
by: Sun, Yuchen, et al.
Published: (2025)
Sparse, Geometry- and Material-Aware Bases for Multilevel Elastodynamic Simulation
by: Trusty, Ty, et al.
Published: (2025)
by: Trusty, Ty, et al.
Published: (2025)
Energy-Controllable Time Integration for Elastodynamic Contact
by: You, Kevin, et al.
Published: (2026)
by: You, Kevin, et al.
Published: (2026)
AnimaMimic: Imitating 3D Animation from Video Priors
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
Learn2Fold: Structured Origami Generation with World Model Planning
by: Huang, Yanjia, et al.
Published: (2026)
by: Huang, Yanjia, et al.
Published: (2026)
VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
by: Lu, Jiayin, et al.
Published: (2025)
by: Lu, Jiayin, et al.
Published: (2025)
PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU
by: Oh, Seonghun, et al.
Published: (2025)
by: Oh, Seonghun, et al.
Published: (2025)
PhysAnimator: Physics-Guided Generative Cartoon Animation
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
High-quality Surface Reconstruction using Gaussian Surfels
by: Dai, Pinxuan, et al.
Published: (2024)
by: Dai, Pinxuan, et al.
Published: (2024)
DiffPhD: A Unified Differentiable Solver for Projective Heterogeneous Materials in Elastodynamics with Contact-Rich GPU-Acceleration
by: Lai, Shih-Yu, et al.
Published: (2026)
by: Lai, Shih-Yu, et al.
Published: (2026)
GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping
by: Ma, Siyu, et al.
Published: (2025)
by: Ma, Siyu, et al.
Published: (2025)
Generalizable Friction Coefficient Estimation via Material Embedding and Proxy Interaction Modeling
by: Wang, Zhendong, et al.
Published: (2026)
by: Wang, Zhendong, et al.
Published: (2026)
M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics
by: He, Zhiyong, et al.
Published: (2026)
by: He, Zhiyong, et al.
Published: (2026)
Image-aware Layout Generation with User Constraints for Poster Design
by: Xu, Chenchen, et al.
Published: (2026)
by: Xu, Chenchen, et al.
Published: (2026)
ARM: Appearance Reconstruction Model for Relightable 3D Generation
by: Feng, Xiang, et al.
Published: (2024)
by: Feng, Xiang, et al.
Published: (2024)
Anisotropic Gauss Reconstruction for Unoriented Point Clouds
by: Ma, Yueji, et al.
Published: (2024)
by: Ma, Yueji, et al.
Published: (2024)
Efficient B-Spline Finite Elements for Cloth Simulation
by: Meng, Yuqi, et al.
Published: (2025)
by: Meng, Yuqi, et al.
Published: (2025)
Building An Efficient Grid On GPU
by: Costa, Vasco, et al.
Published: (2024)
by: Costa, Vasco, et al.
Published: (2024)
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
by: Xie, Tianyi, et al.
Published: (2023)
by: Xie, Tianyi, et al.
Published: (2023)
Lightweight Predictive 3D Gaussian Splats
by: Cao, Junli, et al.
Published: (2024)
by: Cao, Junli, et al.
Published: (2024)
Evaluation of Gauss-Legendre curves
by: Chudy, Filip, et al.
Published: (2026)
by: Chudy, Filip, et al.
Published: (2026)
StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation
by: Huang, Kemeng, et al.
Published: (2024)
by: Huang, Kemeng, et al.
Published: (2024)
MARVisT: Authoring Glyph-based Visualization in Mobile Augmented Reality
by: Zhu-Tian, Chen, et al.
Published: (2023)
by: Zhu-Tian, Chen, et al.
Published: (2023)
Articulated Kinematics Distillation from Video Diffusion Models
by: Li, Xuan, et al.
Published: (2025)
by: Li, Xuan, et al.
Published: (2025)
Rethinking Collision Detection on GPU Ray Tracing Architecture
by: Mandarapu, Durga Keerthi, et al.
Published: (2026)
by: Mandarapu, Durga Keerthi, et al.
Published: (2026)
Similar Items
-
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
by: Lan, Lei, et al.
Published: (2025) -
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
by: Lan, Lei, et al.
Published: (2024) -
Volumetric Homogenization for Knitwear Simulation
by: Yuan, Chun, et al.
Published: (2024) -
ElastoGen: 4D Generative Elastodynamics
by: Feng, Yutao, et al.
Published: (2024) -
Elastic Locomotion with Mixed Second-order Differentiation
by: Shen, Siyuan, et al.
Published: (2024)